我正在使用cocos2d-x
版本3.3rc
在我的一些课程中,#include "cocos2d/external/json/writer.h"
当我想编译我的项目以制作 android apk 时,通过运行build_native.py
脚本,它向我显示以下错误:
fatal error: cocos2d/external/json/writer.h: No such file or directory
但我使用以下语法将其文件包含在我的 android.mk 文件中:
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../cocos2d/external/json \
这是完整的 android.mk 文件:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/Database/CacheData.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../cocos2d/external/json
#LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += json_external_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
我该如何解决这个问题?