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我在 python 中使用 Rubiks Cube 扰频器有一点问题。
有我的代码:

from random import randint


moves = ["F", "F'", "R", "R'", "L", "L'", "U", "U'", "D", "D'", "B", "B'", "F2", "R2", "L2", "U2", "D2", "B2"]
scramble = []

lenght = len(scramble)
lenght_moves = len(moves) - 1

def good_move(scramble, lenght):
    if scramble[lenght]  ==  "R" or scramble[lenght] == "R'" or scramble[lenght] == "R2":
        if scramble[lenght - 1]  ==  "R" or scramble[lenght - 1] == "R'" or scramble[lenght - 1] == "R2":
            return False
    if scramble[lenght]  ==  "L" or scramble[lenght] == "L'" or scramble[lenght] == "L2":
        if scramble[lenght - 1]  ==  "L" or scramble[lenght - 1] == "L'" or scramble[lenght - 1] == "L2":
            return False
    if scramble[lenght]  ==  "F" or scramble[lenght] == "F'" or scramble[lenght] == "F2":
        if scramble[lenght - 1]  ==  "F" or scramble[lenght - 1] == "F'" or scramble[lenght - 1] == "F2":
            return False
    if scramble[lenght]  ==  "U" or scramble[lenght] == "U'" or scramble[lenght] == "U2":
        if scramble[lenght - 1]  ==  "U" or scramble[lenght - 1] == "U'" or scramble[lenght - 1] == "U2":
            return False
    if scramble[lenght]  ==  "D" or scramble[lenght] == "D'" or scramble[lenght] == "D2":
        if scramble[lenght - 1]  ==  "D" or scramble[lenght - 1] == "D'" or scramble[lenght - 1] == "D2":
            return False
    if scramble[lenght]  ==  "B" or scramble[lenght] == "B'" or scramble[lenght] == "B2":
        if scramble[lenght - 1]  ==  "B" or scramble[lenght - 1] == "B'" or scramble[lenght - 1] == "B2":
            return False

    return True





while (lenght < 20):
    print (lenght)
    print (scramble)
    random = randint(0, lenght_moves)
    if lenght - 1 >= 1:
        if good_move(scramble, lenght - 1) == False:
            print ("I'm here")
            while (good_move(scramble, lenght - 1)) != False:
                random = randint(0, lenght_moves)
                print (random)
                scramble.remove(lenght - 1)
                scramble.append(moves[random])
        else:
            scramble.append(moves[random])

    else:
        scramble.append(moves[random])

    lenght = len(scramble)

print (scramble)

所以,当我运行我的程序时,他会

  if lenght - 1 >= 1:
    if good_move(scramble, lenght - 1) == False:
        print ("I'm here")
        while (good_move(scramble, lenght - 1)) != False:
            random = randint(0, lenght_moves)
            print (random)
            scramble.remove(lenght - 1)
            scramble.append(moves[random])

他正在循环......我尝试使用“i”而不是“length - 1”,但它没有用(索引超出范围等)。

moves = ["F", "F'", "R", "R'", "L", "L'", "U", "U'", "D", "D'", "B", "B'", "F2", "R2", "L2", "U2", "D2", "B2"]
scramble = []

length = len(scramble)
length_moves = len(moves) - 1

def good_move(scramble, length):
    if scramble[length]  ==  "R" or scramble[length] == "R'" or scramble[length] == "R2":
         if scramble[length - 1]  ==  "R" or scramble[length - 1] == "R'" or      scramble[length - 1] == "R2":
        return False
     if scramble[length]  ==  "L" or scramble[length] == "L'" or scramble[length] == "L2":
    if scramble[length - 1]  ==  "L" or scramble[length - 1] == "L'" or      scramble[length - 1] == "L2":
        return False
if scramble[length]  ==  "F" or scramble[length] == "F'" or scramble[length] == "F2":
    if scramble[length - 1]  ==  "F" or scramble[length - 1] == "F'" or scramble[length - 1] == "F2":
        return False
if scramble[length]  ==  "U" or scramble[length] == "U'" or scramble[length] == "U2":
    if scramble[length - 1]  ==  "U" or scramble[length - 1] == "U'" or scramble[length - 1] == "U2":
        return False
if scramble[length]  ==  "D" or scramble[length] == "D'" or scramble[length] == "D2":
    if scramble[length - 1]  ==  "D" or scramble[length - 1] == "D'" or scramble[length - 1] == "D2":
        return False
if scramble[length]  ==  "B" or scramble[length] == "B'" or scramble[length] == "B2":
    if scramble[length - 1]  ==  "B" or scramble[length - 1] == "B'" or scramble[length - 1] == "B2":
        return False

return True




i = 0
while (i < 20):
    print (length)
    print (scramble)
    random = randint(0, length_moves)
    if i >= 2:
        if good_move(scramble, i) == False:
            print ("I'm here")
            while (good_move(scramble, i)) != False:
                random = randint(0, length_moves)
                print (random)
                scramble.remove(i)
                scramble.append(moves[random])
        else:
            scramble.append(moves[random])

    else:
        scramble.append(moves[random])

    i += 1

print (scramble)

例如,在第二个代码中,我输入“i”的长度,当我的程序遇到函数时,他告诉“索引超出范围”我不知道为什么,如果 i >= 2 它不能超出范围,因为“lenght”(在函数中)== 1,2,3 等等,“lenght - 1”== 0,1,2。任何想法如何解决这个问题?

顺便提一句。例如正确争夺魔方:

R2 U2 R2 B' U2 B2 R2 F' U2 L' B2 F2 U' F2 R' B D R B R'
4

1 回答 1

1
    if good_move(scramble, lenght - 1) == False:
        print ("I'm here")
        while (good_move(scramble, lenght - 1)) != False:

这是第一个问题。while循环永远不会在这里输入,因为当good_move你到达该print行时肯定会是错误的。也许你的意思是每次都有相同的条件。

    if good_move(scramble, lenght - 1) == False:
        print ("I'm here")
        while (good_move(scramble, lenght - 1)) == False:

        scramble.remove(lenght - 1)

这是第二个问题。list.remove(x)不会list[x]从列表中删除。它在列表中搜索 x 的第一个实例并将其删除,无论它在哪里。如果要删除列表的最后一个元素,可以将其切掉。

            scramble = scramble[:-1]

或者删除它。

            del scramble[-1]

现在您的程序应该正确结束。样本结果:

["F'", 'D', 'B', 'D', 'B2', "U'", 'R2', 'L2', "D'", 'B2', 'F', "R'", 'B2', 'R', "F'", "R'", "B'", 'U2', 'F', 'L2']
于 2014-11-24T20:07:23.807 回答