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我正在尝试编写一个蜘蛛纸牌播放器作为学习 Clojure 的练习。我想弄清楚如何处理这些卡片。

我创建了(在 stackoverflow 的帮助下),从两个标准牌组中洗牌的 104 张牌序列。每张卡都表示为

(defstruct card :rank :suit :face-up)

Spider 的画面将表示如下:

(defstruct tableau :stacks :complete)

其中 :stacks 是卡片向量的向量,其中 4 个包含 5 个面朝下和 1 个面朝上的卡片,其中 6 个包含 4 个面朝下和 1 个面朝上的卡片,总共 54 个卡片,并且 :complete 是一个(最初)完整的 ace-king 集的空向量(表示为,例如,用于打印目的的 king-hearts)。未处理的牌组的其余部分应保存在 ref

(def deck (ref seq))

在游戏过程中,画面可能包含,例如:

(struct-map tableau
  :stacks [[AH 2C KS ...]
           [6D QH JS ...]
           ...
           ]
  :complete [KC KS])

其中“AH”是一张包含 {:rank :ace :suit :hearts :face-up false} 等的牌。

如何编写一个函数来处理堆栈,然后将剩余部分保存在 ref 中?

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2 回答 2

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这是我在研究上述答案后提出的解决方案。请注意,我仍在完善它并欢迎提出改进建议,尤其是使用更惯用的 Clojure。另请注意,这些函数是在几个单独的文件中定义的,不一定按显示的顺序出现(如果有区别的话)。

(def suits [:clubs :diamonds :hearts :spades])
(def suit-names
  {:clubs "C" :diamonds "D"
   :hearts "H" :spades "S"})

(def ranks
  (reduce into (replicate 2
    [:ace :two :three :four :five :six :seven :eight :nine :ten :jack :queen :king])))
(def rank-names
  {:ace "A" :two "2"
   :three "3" :four "4"
   :five "5" :six "6"
   :seven "7" :eight "8"
   :nine "9" :ten "T"
   :jack "J" :queen "Q"
   :king "K"})

(defn card-name
  [card show-face-down]
  (let
    [rank (rank-names (:rank card))
     suit (suit-names (:suit card))
     face-down (:face-down card)]
    (if
      face-down
      (if
        show-face-down
        (.toLowerCase (str rank suit))
        "XX")
      (str rank suit))))

(defn suit-seq
  "Return 4 suits:
  if number-of-suits == 1: :clubs :clubs :clubs :clubs
  if number-of-suits == 2: :clubs :diamonds :clubs :diamonds
  if number-of-suits == 4: :clubs :diamonds :hearts :spades."
  [number-of-suits]
  (take 4 (cycle (take number-of-suits suits))))

(defstruct card :rank :suit :face-down)

(defn unshuffled-deck
  "Create an unshuffled deck containing all cards from the number of suits specified."
  [number-of-suits]
  (for
    [rank ranks suit (suit-seq number-of-suits)]
    (struct card rank suit true)))

(defn shuffled-deck
  "Create a shuffled deck containing all cards from the number of suits specified."
  [number-of-suits]
  (shuffle (unshuffled-deck number-of-suits)))

(defn deal-one-stack
  "Deals a stack of n cards and returns a vector containing the new stack and the rest of the deck."
  [n deck]
  (loop
    [stack []
     current n
     rest-deck deck]
    (if (<= current 0)
      (vector
        (vec
          (reverse
            (conj
              (rest stack)
              (let
                [{rank :rank suit :suit} (first stack)]
                (struct card rank suit false)))))
        rest-deck)
      (recur (conj stack (first rest-deck)) (dec current) (rest rest-deck)))))

(def current-deck (ref (shuffled-deck 4)))

(defn deal-initial-tableau
  "Deals the initial tableau and returns it. Sets the @deck to the remainder of the deck after dealing."
  []
  (dosync
    (loop
      [stacks []
       current 10
       rest-deck @current-deck]
      (if (<= current 0)
        (let [t (struct tableau (reverse stacks) [])
              r rest-deck]
          (ref-set current-deck r)
          t)
        (let
          [n (if (<= current 4) 6 5)
           [s r] (deal-one-stack n rest-deck)]
          (recur (vec (conj stacks s)) (dec current) r))))))

(defstruct tableau :stacks :complete)

(defn pretty-print-tableau
  [tableau show-face-down]
  (let
    [{stacks :stacks complete :complete} tableau]
    (apply str
      (for
        [row (range 0 6)]
        (str
          (apply str
            (for
              [stack stacks]
              (let
                [card (nth stack row nil)]
                (str
                  (if
                    (nil? card)
                    "  "
                    (card-name card show-face-down)) " "))))
          \newline)))))
于 2010-04-26T11:15:08.190 回答
0

您可以编写一个函数来从给定序列中获取每个项目的chunks向量,size并从前面删除这些块:

;; note the built-in assumption that s contains enough items;
;; if it doesn't, one chunk less then requested will be produced
(defn take-chunks [chunks size s]
  (map vec (partition size (take (* chunks size) s))))

;; as above, no effort is made to handle short sequences in some special way;
;; for a short input sequence, an empty output sequence will be returned
(defn drop-chunks [chunks size s]
  (drop (* chunks size) s))

然后可能会添加一个函数来完成这两者(以split-at和为模型split-with):

(defn split-chunks [chunks size s]
  [(take-chunks chunks size s)
   (drop-chunks chunks size s)])

假设每张牌最初都是{:face-up false},您可以使用以下函数将最后一张牌翻到堆栈上:

(defn turn-last-card [stack]
  (update-in stack [(dec (count stack)) :face-up] not))

然后一个函数从给定的牌组中处理初始堆栈/块:

(defn deal-initial-stacks [deck]
  (dosync
    (let [[short-stacks remaining] (split-chunks 6 5 deck)
          [long-stacks remaining] (split-chunks 4 6 remaining)]
      [remaining
       (vec (map turn-last-card
                 (concat short-stacks long-stacks)))])))

返回值是一个双元向量,其第一个元素是牌组的剩余部分,第二个元素是初始堆栈的向量。

然后在事务中使用它来考虑 Ref:

(dosync (let [[new-deck stacks] (deal-initial-stacks @deck-ref)]
          (ref-set deck-ref new-deck)
          stacks))

更好的是,将游戏的整个状态保持在单个 Ref 或 Atom 中并从切换ref-setalter/ swap!(我将在此示例中使用 Ref,省略dosyncand switch altertoswap!以使用原子):

;; the empty vector is for the stacks
(def game-state-ref (ref [(get-initial-deck) []]))

;; deal-initial-stacks only takes a deck as an argument,
;; but the fn passed to alter will receive a vector of [deck stacks];
;; the (% 0) bit extracts the first item of the vector,
;; that is, the deck; you could instead change the arguments
;; vector of deal-initial-stacks to [[deck _]] and pass the
;; modified deal-initial-stacks to alter without wrapping in a #(...)
(dosync (alter game-state-ref #(deal-initial-stacks (% 0))))

免责声明:这一切都没有得到丝毫的测试关注(尽管我认为它应该可以正常工作,以我可能错过的任何愚蠢的错别字为模)。不过,这是你的练习,所以我认为将测试/抛光部分留给你很好。:-)

于 2010-04-24T19:44:11.717 回答