1

当我编译这段代码时,我收到一个编译错误,说writeris an unassigned local variable in SaveArray. reader它不会在类似的方法中抱怨LoadArray。为什么会这样?他们不应该表现得一样吗?

    static void SaveArray(string fileName,  string[,] arr)
    {
        StreamWriter writer;
        try
        {
            writer = new StreamWriter(fileName);
        }
        catch
        {
            MessageBox.Show("Error, could not open " + fileName + " for saving");
        }
        try 
        {
            foreach (string entry in playerArray)
            {
                writer.WriteLine(entry);
            }
        }
        catch
        {
            MessageBox.Show("Couldn't save");
        }
        writer.Close();
    }

    static void LoadArray(string fileName, string[,] arr)
    {
        StreamReader reader;

        try
        {
            reader = new StreamReader( fileName );
        }
        catch
        {
            MessageBox.Show("Error when reading file" +fileName);
            return;
        }


        try
        {
            for(int i=0; i<=arr.GetUpperBound(0); ++i)
            {
                for (int j = 0; j<=arr.GetUpperBound(1); ++j)
                {
                    arr[i, j] = reader.ReadLine();
                }
            }

        }
        catch
        {
            MessageBox.Show("Could not read from file " +fileName);
        }
        reader.Close();
    }
4

3 回答 3

4

如果new StreamWriter(fileName);抛出异常,则s保持未分配状态。

尝试使用它s.WriteLine(entry);是一个错误。

正如@DarrenYoung评论的那样,LoadArray返回 from catch,所以xinx.ReadLine()保证被初始化。

于 2014-11-19T21:48:18.137 回答
2

LoadArray中,捕获的异常会导致方法在读取器被使用之前返回。在SaveArray中,它捕获了异常,然后继续其愉快的方式,即使作者从未完成分配。

永远记住,捕获的异常会立即脱离正常的控制流,因此当前语句不会完成执行。

于 2014-11-19T21:50:18.500 回答
1

请注意您是如何声明一个名为 writer 的 StreamWriter 对象,但在您进入 try/catch 块之前您不会对其进行初始化。如果 try catch 失败会发生什么?

        StreamWriter writer;
        try
        {
            writer = new StreamWriter(fileName);
        }
        catch
        {
            MessageBox.Show("Error, could not open " + fileName + " for saving");
        }
        try 
        {
            foreach (string entry in playerArray)
            {
                writer.WriteLine(entry);
            }
        }
        catch
        {
            MessageBox.Show("Couldn't save");
        }
        writer.Close();
于 2014-11-19T22:07:54.350 回答