我正在尝试制作一个简单的图像动画。我想让它看起来好像直升机的螺旋桨叶片在转动。我有 3 张直升机的图像,我根据动画进度显示其中一张图像。问题是所有三个图像最终都相互重叠,而不是一次只显示一个图像,从而创建动画。这是我到目前为止所做的,我什至尝试通过执行此 canvas.drawColor(Color.BLACK) 来清除画布,但这会清除整个画布,这不是我想要的。
这就是我所拥有的:
1)在视图类中:
静态类直升机{私人长mLastUpdate;私人长 mProgress = 0; 私有最终浮点 mX;私人最终浮动 myY;
private final Bitmap mHelicopter1;
private final Bitmap mHelicopter2;
private final Bitmap mHelicopter3;
private final float mRadius;
Helicopter(long mLastUpdate, float mX, float mY,
Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) {
this.mLastUpdate = mLastUpdate;
this.mX = mX;
this.mY = mY;
this.mHelicopter1 = helicopter1;
this.mHelicopter2 = helicopter2;
this.mHelicopter3 = helicopter3;
mRadius = ((float) mHelicopter1.getWidth()) / 2f;
}
public void update(long now) {
mProgress += (now - mLastUpdate);
if(mProgress >= 400L)
{
mProgress = 0;
}
mLastUpdate = now;
}
public void setNow(long now) {
mLastUpdate = now;
}
public void draw(Canvas canvas, Paint paint)
{
if (mProgress < 150L)
{
canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint);
}
else if (mProgress < 300L)
{
canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint);
}
else if(mProgress < 400L)
{
canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint);
}
}
public boolean done() {
return mProgress > 700L;
}
}
private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>();
2)这是在线程的run()中调用的:
private void doDraw(Canvas canvas)
{
final long now = SystemClock.elapsedRealtime();
canvas.save();
for (int i = 0; i < mHelicopters.size(); i++) {
final Helicopter explosion = mHelicopters.get(i);
explosion.update(now);
}
for (int i = 0; i < mHelicopters.size(); i++) {
final Helicopter explosion = mHelicopters.get(i);
explosion.draw(canvas, mPaint);
}
canvas.restore();
}
有人能帮我吗?我在网上看过很多关于动画的例子,它们似乎总是涉及文本,而不是图像。谢谢。