如何返回用于设置 SCNNode 的球体几何 (SCNSphere) 的半径。我想在相对于父节点移动一些子节点的方法中使用半径。下面的代码失败,因为结果节点似乎不知道半径,我不应该将节点传递给方法吗?
我的数组索引也没有说 Int 不是 Range。
我正在尝试从中构建一些东西
import UIKit
import SceneKit
class PrimitivesScene: SCNScene {
override init() {
super.init()
self.addSpheres();
}
func addSpheres() {
let sphereGeometry = SCNSphere(radius: 1.0)
sphereGeometry.firstMaterial?.diffuse.contents = UIColor.redColor()
let sphereNode = SCNNode(geometry: sphereGeometry)
self.rootNode.addChildNode(sphereNode)
let secondSphereGeometry = SCNSphere(radius: 0.5)
secondSphereGeometry.firstMaterial?.diffuse.contents = UIColor.greenColor()
let secondSphereNode = SCNNode(geometry: secondSphereGeometry)
secondSphereNode.position = SCNVector3(x: 0, y: 1.25, z: 0.0)
self.rootNode.addChildNode(secondSphereNode)
self.attachChildrenWithAngle(sphereNode, children:[secondSphereNode, sphereNode], angle:20)
}
func attachChildrenWithAngle(parent: SCNNode, children:[SCNNode], angle:Int) {
let parentRadius = parent.geometry.radius //This fails cause geometry does not know radius.
for var index = 0; index < 3; ++index{
children[index].position=SCNVector3(x:Float(index),y:parentRadius+children[index].radius/2, z:0);// fails saying int is not convertible to range.
}
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}