18

背景:

我希望能够在我的 iOS 应用程序和服务器之间发送和接收 UDP 数据包。服务器将每条传入消息回显给客户端应用程序。服务器经过测试并确认工作正常。我有一个 StartViewController,它启动两个实现 GCDAsyncUdpSocketDelegate 的类,一个用于发送,一个用于接收。“发送套接字”正在工作,服务器接收消息。

问题:

该应用程序在发送后永远不会收到传入的消息。由于 didReceiveData 从未被调用,因此侦听套接字设置可能是错误的。

我做错了吗?

开始:

class StartViewController: UIViewController {

   var inSocket : InSocket!
   var outSocket : OutSocket!

   override func viewDidLoad() {
       super.viewDidLoad()
       inSocket = InSocket()
       outSocket = OutSocket()
   }

   @IBAction func goButton(sender: UIButton) {
       outSocket.send("This is a message!")
   }
}

收到:

class InSocket: NSObject, GCDAsyncUdpSocketDelegate {

   let IP = "255.255.255.255"
   let PORT:UInt16 = 5556
   var socket:GCDAsyncUdpSocket!

   override init(){
       super.init()
       setupConnection()
   }

   func setupConnection(){
       var error : NSError?
       socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
       socket.bindToPort(PORT, error: &error)
       socket.enableBroadcast(true, error: &error)
       socket.joinMulticastGroup(IP, error: &error)
       socket.beginReceiving(&error)
   }

   func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData data: NSData!, fromAddress address: NSData!,      withFilterContext filterContext: AnyObject!) {
       println("incoming message: \(data)");
   }
}

发送:

class OutSocket: NSObject, GCDAsyncUdpSocketDelegate {

   let IP = "90.112.76.180"
   let PORT:UInt16 = 5556
   var socket:GCDAsyncUdpSocket!

   override init(){
       super.init()
       setupConnection()
   }

   func setupConnection(){
       var error : NSError?
       socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
       socket.connectToHost(IP, onPort: PORT, error: &error)
   }

   func send(message:String){
       let data = message.dataUsingEncoding(NSUTF8StringEncoding)
       socket.sendData(data, withTimeout: 2, tag: 0)
   }

   func udpSocket(sock: GCDAsyncUdpSocket!, didConnectToAddress address: NSData!) {
       println("didConnectToAddress");
   }

   func udpSocket(sock: GCDAsyncUdpSocket!, didNotConnect error: NSError!) {
       println("didNotConnect \(error)")
   }

   func udpSocket(sock: GCDAsyncUdpSocket!, didSendDataWithTag tag: Int) {
       println("didSendDataWithTag")
   } 

   func udpSocket(sock: GCDAsyncUdpSocket!, didNotSendDataWithTag tag: Int, dueToError error: NSError!) {
        println("didNotSendDataWithTag")
   }
}

编辑: 添加了忘记的代码行。

4

2 回答 2

12

我终于让它与这个套接字设置一起工作:

func setupConnection(){
    var error : NSError?
    socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
    socket.bindToPort(PORT, error: &error)
    socket.connectToHost(SERVER_IP, onPort: PORT, error: &error)
    socket.beginReceiving(&error)
    send("ping")
}

func send(message:String){
   let data = message.dataUsingEncoding(NSUTF8StringEncoding)
   socket.sendData(data, withTimeout: 2, tag: 0)
}
于 2014-11-08T14:43:54.610 回答
3

Apple Swift 版本 4.2.1 经过良好测试的 UDP 示例:-

步骤1 :-pod 'CocoaAsyncSocket'

第 2 步:- import CocoaAsyncSocket在您的UIViewController.

第 3 步:- UIViewController

        import UIKit
import CocoaAsyncSocket

class ViewController: UIViewController {
    @IBOutlet weak var btnOnOff: LightButton!
    @IBOutlet weak var lblStatus: UILabel!
    var inSocket : InSocket!
    var outSocket : OutSocket!
    override func viewDidLoad() {
        super.viewDidLoad()
        lblStatus.isHidden = true
        inSocket = InSocket()
        outSocket = OutSocket()
        outSocket.setupConnection {
            self.lblStatus.isHidden = false
        }
    }
    @IBAction func btnLight(_ sender: Any) {
        let signal:Signal = Signal()
        self.outSocket.send(signal: signal)
    }
}

第 4 步:- 接收插座

       //Reciving End...
class InSocket: NSObject, GCDAsyncUdpSocketDelegate {
   //let IP = "10.123.45.2"
    let IP = "127.0.0.1"
    let PORT:UInt16 = 5001
    var socket:GCDAsyncUdpSocket!
    override init(){
        super.init()
        setupConnection()
    }
    func setupConnection(){
        socket = GCDAsyncUdpSocket(delegate: self, delegateQueue:DispatchQueue.main)
        do { try socket.bind(toPort: PORT)} catch { print("")}
        do { try socket.enableBroadcast(true)} catch { print("not able to brad cast")}
        do { try socket.joinMulticastGroup(IP)} catch { print("joinMulticastGroup not proceed")}
        do { try socket.beginReceiving()} catch { print("beginReceiving not proceed")}
    }
    //MARK:-GCDAsyncUdpSocketDelegate
    func udpSocket(_ sock: GCDAsyncUdpSocket, didReceive data: Data, fromAddress address: Data, withFilterContext filterContext: Any?) {
          print("incoming message: \(data)");
          let signal:Signal = Signal.unarchive(d: data)
          print("signal information : \n first \(signal.firstSignal) , second \(signal.secondSignal) \n third \(signal.thirdSignal) , fourth \(signal.fourthSignal)")
        
    }
    func udpSocket(_ sock: GCDAsyncUdpSocket, didNotConnect error: Error?) {
    }
    
    func udpSocketDidClose(_ sock: GCDAsyncUdpSocket, withError error: Error?) {
    }
}

第 5 步:-发送套接字..

//Sending End...
class OutSocket: NSObject, GCDAsyncUdpSocketDelegate {
    // let IP = "10.123.45.1"
    let IP = "127.0.0.1"
    let PORT:UInt16 = 5001
    var socket:GCDAsyncUdpSocket!
    override init(){
        super.init()
        
    }
    func setupConnection(success:(()->())){
        socket = GCDAsyncUdpSocket(delegate: self, delegateQueue:DispatchQueue.main)
          do { try socket.bind(toPort: PORT)} catch { print("")}
          do { try socket.connect(toHost:IP, onPort: PORT)} catch { print("joinMulticastGroup not proceed")}
          do { try socket.beginReceiving()} catch { print("beginReceiving not proceed")}
        success()
    }
    func send(signal:Signal){
        let signalData = Signal.archive(w: signal)
        socket.send(signalData, withTimeout: 2, tag: 0)
    }
    //MARK:- GCDAsyncUdpSocketDelegate
    func udpSocket(_ sock: GCDAsyncUdpSocket, didConnectToAddress address: Data) {
        print("didConnectToAddress");
    }
    func udpSocket(_ sock: GCDAsyncUdpSocket, didNotConnect error: Error?) {
        if let _error = error {
            print("didNotConnect \(_error )")
        }
    }
    func udpSocket(_ sock: GCDAsyncUdpSocket, didNotSendDataWithTag tag: Int, dueToError error: Error?) {
          print("didNotSendDataWithTag")
    }
    func udpSocket(_ sock: GCDAsyncUdpSocket, didSendDataWithTag tag: Int) {
        print("didSendDataWithTag")
    }
}

第 6 步:- 您将发送/接收的信号数据

import Foundation
struct Signal {
    var firstSignal:UInt16 = 20
    var secondSignal:UInt16 = 30
    var thirdSignal: UInt16  = 40
    var fourthSignal: UInt16 = 50
    static func archive(w:Signal) -> Data {
        var fw = w
        return Data(bytes: &fw, count: MemoryLayout<Signal>.stride)
    }
    static func unarchive(d:Data) -> Signal {
        guard d.count == MemoryLayout<Signal>.stride else {
            fatalError("BOOM!")
        }
        var s:Signal?
        d.withUnsafeBytes({(bytes: UnsafePointer<Signal>)->Void in
            s = UnsafePointer<Signal>(bytes).pointee
        })
        return s!
    }
}
于 2018-11-26T05:00:43.447 回答