我正在尝试使用 livewires 和 pygame 编写一个游戏,我有一个厨师(我只有一个图像,哈哈),避免从天上掉下来的石头。岩石应该落在随机的地方。我希望一开始是 1 块石头掉下来,然后每次你成功躲避一块石头,就会再掉 2 块石头,直到你输掉。到目前为止,我所拥有的是厨师和 1 块落石。但是,由于某种原因,如果精灵发生碰撞,或者如果岩石接触到屏幕底部,游戏就会结束,而不会像我告诉它的那样给出游戏结束消息。我很困惑,看不到我做了什么。我知道我没有为 2 个岩石部分正确编码,但我什至无法让它稍微运行。帮助!这是我现在拥有的:
from livewires import games, color
import random
games.init(screen_width = 640, screen_height = 480, fps = 50)
class Chef(games.Sprite):
image = games.load_image("chef.bmp")
def __init__(self):
super(Chef, self).__init__(image = Chef.image,
x = games.mouse.x,
bottom = games.screen.height)
def update(self):
self.x = games.mouse.x
if self.left < 0:
self.left = 0
if self.right > games.screen.width:
self.right = games.screen.width
self.check_catch()
def check_catch(self):
for pizza in self.overlapping_sprites:
if not self.bottom>games.screen.height:
self.end_game()
class Rock(games.Sprite):
def update(self):
if self.bottom > games.screen.height:
new_rock=Rock(x=random.randrange(games.screen.width),
y=10,
dy=1)
games.screen.add(new_rock)
def end_game(self):
end_message = games.Message(value = "Game Over",
size = 90,
color = color.red,
x = games.screen.width/2,
y = games.screen.height/2,
lifetime = 5 * games.screen.fps,
after_death = games.screen.quit)
games.screen.add(end_message)
def main():
wall_image = games.load_image("wall.jpg", transparent = False)
games.screen.background = wall_image
the_chef = Chef()
games.screen.add(the_chef)
rock_image=games.load_image("rock.bmp")
the_rock=Rock(image=rock_image,
x=random.randrange(games.screen.width),
y=10,
dy=1)
games.screen.add(the_rock)
games.mouse.is_visible = False
games.screen.event_grab = True
games.screen.mainloop()
main()