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我正在尝试使用 livewires 和 pygame 编写一个游戏,我有一个厨师(我只有一个图像,哈哈),避免从天上掉下来的石头。岩石应该落在随机的地方。我希望一开始是 1 块石头掉下来,然后每次你成功躲避一块石头,就会再掉 2 块石头,直到你输掉。到目前为止,我所拥有的是厨师和 1 块落石。但是,由于某种原因,如果精灵发生碰撞,或者如果岩石接触到屏幕底部,游戏就会结束,而不会像我告诉它的那样给出游戏结束消息。我很困惑,看不到我做了什么。我知道我没有为 2 个岩石部分正确编码,但我什至无法让它稍微运行。帮助!这是我现在拥有的:

from livewires import games, color
import random

games.init(screen_width = 640, screen_height = 480, fps = 50)


class Chef(games.Sprite):

    image = games.load_image("chef.bmp")

    def __init__(self):
        super(Chef, self).__init__(image = Chef.image,
                                  x = games.mouse.x,
                                  bottom = games.screen.height)

    def update(self):
        self.x = games.mouse.x

        if self.left < 0:
            self.left = 0

        if self.right > games.screen.width:
            self.right = games.screen.width

        self.check_catch()

    def check_catch(self):
        for pizza in self.overlapping_sprites:
            if not self.bottom>games.screen.height:
                self.end_game()


class Rock(games.Sprite):

    def update(self):
        if self.bottom > games.screen.height:
                new_rock=Rock(x=random.randrange(games.screen.width),
                              y=10,
                              dy=1)
                games.screen.add(new_rock)

    def end_game(self):
        end_message = games.Message(value = "Game Over",
                                    size = 90,
                                    color = color.red,
                                    x = games.screen.width/2,
                                    y = games.screen.height/2,
                                    lifetime = 5 * games.screen.fps,
                                    after_death = games.screen.quit)
        games.screen.add(end_message)


def main():

    wall_image = games.load_image("wall.jpg", transparent = False)
    games.screen.background = wall_image

    the_chef = Chef()
    games.screen.add(the_chef)

    rock_image=games.load_image("rock.bmp")
    the_rock=Rock(image=rock_image,
                  x=random.randrange(games.screen.width),
                  y=10,
                  dy=1)
    games.screen.add(the_rock)

    games.mouse.is_visible = False

    games.screen.event_grab = True
    games.screen.mainloop()

main()
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1 回答 1

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您已经声明end_game了方法 inRock class但您是check_catchChef class.

于 2010-04-20T10:38:14.780 回答