我正在尝试将 Three.js 与 VRML (WRL) 模型一起使用。我想知道的是该模型加载了各种颜色(彩色)。如何将纯色模型加载为原始文件?
我的例子是:http ://dev.logicarts.com.br/semapro/projeto-3d/teste-1.html
编码:
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> -
vrml format loader test -
<!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank">VRML 2.0 Tutorial</a>,-->
</div>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/VRMLLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, controls, scene, renderer;
var cross;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
camera.position.z = 6;
controls = new THREE.OrbitControls( camera );
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.noZoom = false;
controls.noPan = false;
scene = new THREE.Scene();
scene.add( camera );
// light
var dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( 200, 200, 1000 ).normalize();
camera.add( dirLight );
camera.add( dirLight.target );
var loader = new THREE.VRMLLoader();
loader.addEventListener( 'load', function ( event ) {
scene.add(event.content);
} );
loader.load( "3d/conjunto-carcaca.wrl" );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.createElement( 'div' );
document.body.appendChild( container );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
stats.update();
}
</script>