I try to create a tiled base map by using Qt GUI: I have two classes: one to set my tile images that inherits from QGraphicPixmapItem, one to load my map from a text file that is a 2D array composed of the numbers 1, 0 and 2, and add it to a scene: But my program quits unexpectedly and I do not know where is the break:
my tile class:
class mapTile: public QGraphicsPixmapItem
{
public:
enum Tile {DOOR, GRASS, FIRE};
mapTile(): QGraphicsPixmapItem(),currentTile(GRASS){
syncBitmap();
}
Tile getTile() const {return currentTile;}
void setTile(Tile newTile){
if(currentTile!= newTile){
currentTile=newTile;
syncBitmap();
}
}
private:
void syncBitmap() {//Set my image to my tile
switch(currentTile) {
case DOOR:
image->setPixmap(QPixmap(":/mpa/castledoors.png"));
case GRASS:
image->setPixmap(QPixmap(":/map/grass3_blur.jpg"));
case FIRE:
image->setPixmap(QPixmap(":/map/feu1/png"));
}
}
Tile currentTile;
QGraphicsPixmapItem *image;
};
my class map:
Map.h:
class Map
{
public:
static const int TILE_SIZE=20; //value of the tile in pixels!!!->20X20=a tile
void paintMap(QGraphicsScene *scene);
Map();
private:
static const int WIDTH= 13;// width of the grid cell
static const int HEIGHT= 9;//height of the grid cell
//my grid cell map !!!!
int array[WIDTH][HEIGHT];
mapTile *tile; //my tile
};
And Map.cpp
/*Create a default Map*/
Map::Map()
{
QFile myfile("path to my file");
if (!myfile.open(QIODevice::ReadOnly | QIODevice::Text))
{
QMessageBox::information(0, "error", myfile.errorString());
}
QTextStream in(&myfile);
QString line ;
QStringList fields;
int i=0;
int j=0;
while (!in.atEnd()) {
//Fill my array with my list--> convert Qtring into Int
for (i=0; i<HEIGHT; i++ ) {
line = in.readLine();
fields = line.split(" ");
for(j=0;j<WIDTH;j++)
{
//cout<<fields[j].toInt();
array[i][j] = fields[j].toInt();
}
}
}
}
//Paint my map with my tile
void Map::paintMap(QGraphicsScene *scene){
int i=0, j=0;
tile= new mapTile();
for (i=0; i<HEIGHT; i++){
for(j=0; j<WIDTH; j++){
switch(array[i][j]){
case 0:
tile->setTile(mapTile::GRASS);
tile->setPos(i,j);
scene->addItem(tile);
j+=TILE_SIZE;
case 1:
tile->setTile(mapTile::FIRE);
tile->setPos(i,j);
scene->addItem(tile);
j+=TILE_SIZE;
case 2:
tile->setTile(mapTile::DOOR);
tile->setPos(i,j);
scene->addItem(tile);
j+=TILE_SIZE;
}
i+=TILE_SIZE;//
}
}
}
and finally my mainwindow (I directly give the file.cpp):
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
myMap= new Map;
scene= new QGraphicsScene(this);
myMap->paintMap(scene);
ui->graphicsView->setScene(scene);
}
MainWindow::~MainWindow()
{
delete ui;
}
Sorry guys for the long post but I am stuck! Any ideas on what I missed?