So I'm trying to make use of this custom RNG library for openCL: http://cas.ee.ic.ac.uk/people/dt10/research/rngs-gpu-mwc64x.html
The library defines a state struct:
//! Represents the state of a particular generator
typedef struct{ uint x; uint c; } mwc64x_state_t;
And in order to generate a random uint, you pass in the state into the following function:
uint MWC64X_NextUint(mwc64x_state_t *s)
which updates the state, so that when you pass it into the function again, the next "random" number in the sequence will be generated.
For the project I am creating I need to be able to generate random numbers not just in different work groups/items but also across multiple devices simultaneously and I'm having trouble figuring out the best way to design this. Like should I create 1 mwc64x_state_t object per device/commandqueue and pass that state in as a global variable? Or is it possible to create 1 state object for all devices at once? Or do I not even pass it in as a global variable and declare a new state locally within each kernel function?
The library also comes with this function:
void MWC64X_SeedStreams(mwc64x_state_t *s, ulong baseOffset, ulong perStreamOffset)
Which supposedly is supposed to split up the RNG into multiple "streams" but including this in my kernel makes it incredibly slow. For instance, if I do something very simple like the following:
__kernel void myKernel()
{
mwc64x_state_t rng;
MWC64X_SeedStreams(&rng, 0, 10000);
}
Then the kernel call becomes around 40x slower.
The library does come with some source code that serves as example usages but the example code is kind of limited and doesn't seem to be that helpful.
So if anyone is familiar with RNGs in openCL or if you've used this particular library before I'd very much appreciate your advice.