我希望能够在我的程序中播放声音文件。我应该去哪里看?
12 回答
我编写了以下运行良好的代码。但我认为它只适用于.wav
格式。
public static synchronized void playSound(final String url) {
new Thread(new Runnable() {
// The wrapper thread is unnecessary, unless it blocks on the
// Clip finishing; see comments.
public void run() {
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(
Main.class.getResourceAsStream("/path/to/sounds/" + url));
clip.open(inputStream);
clip.start();
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
}).start();
}
一个不好的例子:
import sun.audio.*; //import the sun.audio package
import java.io.*;
//** add this into your application code as appropriate
// Open an input stream to the audio file.
InputStream in = new FileInputStream(Filename);
// Create an AudioStream object from the input stream.
AudioStream as = new AudioStream(in);
// Use the static class member "player" from class AudioPlayer to play
// clip.
AudioPlayer.player.start(as);
// Similarly, to stop the audio.
AudioPlayer.player.stop(as);
我不想为了播放一个简单的该死的声音而编写这么多行代码。如果你有 JavaFX 包(已经包含在我的 jdk 8 中),这可以工作。
private static void playSound(String sound){
// cl is the ClassLoader for the current class, ie. CurrentClass.class.getClassLoader();
URL file = cl.getResource(sound);
final Media media = new Media(file.toString());
final MediaPlayer mediaPlayer = new MediaPlayer(media);
mediaPlayer.play();
}
注意:您需要初始化JavaFX。一种快速的方法是在您的应用程序中调用 JFXPanel() 的构造函数:
static{
JFXPanel fxPanel = new JFXPanel();
}
在java中播放声音,可以参考下面的代码。
import java.io.*;
import java.net.URL;
import javax.sound.sampled.*;
import javax.swing.*;
// To play sound using Clip, the process need to be alive.
// Hence, we use a Swing application.
public class SoundClipTest extends JFrame {
public SoundClipTest() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("Test Sound Clip");
this.setSize(300, 200);
this.setVisible(true);
try {
// Open an audio input stream.
URL url = this.getClass().getClassLoader().getResource("gameover.wav");
AudioInputStream audioIn = AudioSystem.getAudioInputStream(url);
// Get a sound clip resource.
Clip clip = AudioSystem.getClip();
// Open audio clip and load samples from the audio input stream.
clip.open(audioIn);
clip.start();
} catch (UnsupportedAudioFileException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (LineUnavailableException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
new SoundClipTest();
}
}
无论出于何种原因,当我调用 this.getClass().getResourceAsStream() 时,wchargin 的最佳答案是给我一个空指针错误。
对我有用的是以下内容:
void playSound(String soundFile) {
File f = new File("./" + soundFile);
AudioInputStream audioIn = AudioSystem.getAudioInputStream(f.toURI().toURL());
Clip clip = AudioSystem.getClip();
clip.open(audioIn);
clip.start();
}
我会用以下方式播放声音:
playSound("sounds/effects/sheep1.wav");
sound/effects/sheep1.wav 位于我在 Eclipse 中项目的基本目录中(所以不在 src 文件夹中)。
前段时间我创建了一个游戏框架,用于 Android 和桌面,处理声音的桌面部分可能可以作为你需要的灵感。
这是供参考的代码。
package com.athanazio.jaga.desktop.sound;
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStream;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;
public class Sound {
AudioInputStream in;
AudioFormat decodedFormat;
AudioInputStream din;
AudioFormat baseFormat;
SourceDataLine line;
private boolean loop;
private BufferedInputStream stream;
// private ByteArrayInputStream stream;
/**
* recreate the stream
*
*/
public void reset() {
try {
stream.reset();
in = AudioSystem.getAudioInputStream(stream);
din = AudioSystem.getAudioInputStream(decodedFormat, in);
line = getLine(decodedFormat);
} catch (Exception e) {
e.printStackTrace();
}
}
public void close() {
try {
line.close();
din.close();
in.close();
} catch (IOException e) {
}
}
Sound(String filename, boolean loop) {
this(filename);
this.loop = loop;
}
Sound(String filename) {
this.loop = false;
try {
InputStream raw = Object.class.getResourceAsStream(filename);
stream = new BufferedInputStream(raw);
// ByteArrayOutputStream out = new ByteArrayOutputStream();
// byte[] buffer = new byte[1024];
// int read = raw.read(buffer);
// while( read > 0 ) {
// out.write(buffer, 0, read);
// read = raw.read(buffer);
// }
// stream = new ByteArrayInputStream(out.toByteArray());
in = AudioSystem.getAudioInputStream(stream);
din = null;
if (in != null) {
baseFormat = in.getFormat();
decodedFormat = new AudioFormat(
AudioFormat.Encoding.PCM_SIGNED, baseFormat
.getSampleRate(), 16, baseFormat.getChannels(),
baseFormat.getChannels() * 2, baseFormat
.getSampleRate(), false);
din = AudioSystem.getAudioInputStream(decodedFormat, in);
line = getLine(decodedFormat);
}
} catch (UnsupportedAudioFileException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (LineUnavailableException e) {
e.printStackTrace();
}
}
private SourceDataLine getLine(AudioFormat audioFormat)
throws LineUnavailableException {
SourceDataLine res = null;
DataLine.Info info = new DataLine.Info(SourceDataLine.class,
audioFormat);
res = (SourceDataLine) AudioSystem.getLine(info);
res.open(audioFormat);
return res;
}
public void play() {
try {
boolean firstTime = true;
while (firstTime || loop) {
firstTime = false;
byte[] data = new byte[4096];
if (line != null) {
line.start();
int nBytesRead = 0;
while (nBytesRead != -1) {
nBytesRead = din.read(data, 0, data.length);
if (nBytesRead != -1)
line.write(data, 0, nBytesRead);
}
line.drain();
line.stop();
line.close();
reset();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
除了导入适用于小程序和应用程序的声音文件之外,还有另一种方法:将音频文件转换为 .java 文件,然后在您的代码中简单地使用它们。
我开发了一个工具,使这个过程变得更容易。它大大简化了 Java Sound API。
我很惊讶没有人建议使用 Applet。使用 Applet
. 您必须将哔声音频文件作为wav
文件提供,但它可以工作。我在 Ubuntu 上试过这个:
package javaapplication2;
import java.applet.Applet;
import java.applet.AudioClip;
import java.io.File;
import java.net.MalformedURLException;
import java.net.URL;
public class JavaApplication2 {
public static void main(String[] args) throws MalformedURLException {
File file = new File("/path/to/your/sounds/beep3.wav");
URL url = null;
if (file.canRead()) {url = file.toURI().toURL();}
System.out.println(url);
AudioClip clip = Applet.newAudioClip(url);
clip.play();
System.out.println("should've played by now");
}
}
//beep3.wav was available from: http://www.pacdv.com/sounds/interface_sound_effects/beep-3.wav
这个对我有用。简单变体
public void makeSound(){
File lol = new File("somesound.wav");
try{
Clip clip = AudioSystem.getClip();
clip.open(AudioSystem.getAudioInputStream(lol));
clip.start();
} catch (Exception e){
e.printStackTrace();
}
}
这个线程相当老,但我已经确定了一个可以证明有用的选项。
AudioStream
您可以使用 Windows Media Player 或 VLC 等外部程序并通过 Java 使用控制台命令运行它,而不是使用 Java库。
String command = "\"C:/Program Files (x86)/Windows Media Player/wmplayer.exe\" \"C:/song.mp3\"";
try {
Process p = Runtime.getRuntime().exec(command);
catch (IOException e) {
e.printStackTrace();
}
这也将创建一个可以由程序控制的单独进程。
p.destroy();
当然,这将比使用内部库花费更长的时间来执行,但是在某些控制台命令的情况下,可能会有一些程序可以更快地启动并且可能没有 GUI。
如果时间不是最重要的,那么这很有用。
我在播放 mp3 文件格式时遇到了很多问题,因此使用一些在线转换器将其转换为 .wav
然后在下面的代码中使用(它更容易而不是支持 mp3)
try
{
Clip clip = AudioSystem.getClip();
clip.open(AudioSystem.getAudioInputStream(GuiUtils.class.getResource("/sounds/success.wav")));
clip.start();
}
catch (Exception e)
{
LogUtils.logError(e);
}
import java.net.URL;
import java.net.MalformedURLException;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import java.io.IOException;
import java.io.File;
public class SoundClipTest{
//plays the sound
public static void playSound(final String path){
try{
final File audioFile=new File(path);
AudioInputStream audioIn=AudioSystem.getAudioInputStream(audioFile);
Clip clip=AudioSystem.getClip();
clip.open(audioIn);
clip.start();
long duration=getDurationInSec(audioIn);
//System.out.println(duration);
//We need to delay it otherwise function will return
//duration is in seconds we are converting it to milliseconds
Thread.sleep(duration*1000);
}catch(LineUnavailableException | UnsupportedAudioFileException | MalformedURLException | InterruptedException exception){
exception.printStackTrace();
}
catch(IOException ioException){
ioException.printStackTrace();
}
}
//Gives duration in seconds for audio files
public static long getDurationInSec(final AudioInputStream audioIn){
final AudioFormat format=audioIn.getFormat();
double frameRate=format.getFrameRate();
return (long)(audioIn.getFrameLength()/frameRate);
}
////////main//////
public static void main(String $[]){
//SoundClipTest test=new SoundClipTest();
SoundClipTest.playSound("/home/dev/Downloads/mixkit-sad-game-over-trombone-471.wav");
}
}