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我知道使用 IDirect3D10::CopyResource(...) 接口在 D3D10 中复制顶点/索引缓冲区很容易。
如何在 D3D9 中做同样的工作?有没有类似的API?
只需锁定顶点/索引缓冲区并将数据从一个到另一个。