Ninject 似乎没有正确使用WhenInjectedInto约束,同时也使用Lazy<T>。检查以下示例。OnLandAttack和OnLandAttackLazy都应该使用Samurai实例。但是 Lazy<T> 版本以SpecialNinja实例结束。我猜这是因为它实际上并没有在构造函数中初始化?但我认为该类型仍应正确注册。我错过了什么吗?仅供参考,这是使用 Ninject 3.2.2 和 Ninject.Extensions.Factory 扩展 3.2.1
class Program
{
static void Main(string[] args)
{
var kernel = new StandardKernel();
kernel.Load(new WarriorModule());
var amphibious = kernel.Get<IAttack>("amphibious");
amphibious.Execute();
var onLand = kernel.Get<IAttack>("onLand");
onLand.Execute();
var onLandLazy = kernel.Get<IAttack>("onLandLazy");
onLandLazy.Execute();
Console.ReadKey();
}
}
public class WarriorModule : NinjectModule
{
public override void Load()
{
Bind<IWarrior>().To<Samurai>().WhenInjectedInto<OnLandAttack>();
Bind<IWarrior>().To<Samurai>().WhenInjectedInto<OnLandAttackLazy>();
Bind<IWarrior>().To<SpecialNinja>(); // <-- for everything else
Bind<IAttack>().To<AmphibiousAttack>().Named("amphibious");
Bind<IAttack>().To<OnLandAttack>().Named("onLand");
Bind<IAttack>().To<OnLandAttackLazy>().Named("onLandLazy");
}
}
public interface IWarrior
{
void Attack();
}
public class Samurai : IWarrior
{
public void Attack()
{
Console.WriteLine("\tSamurai Attack");
}
}
public class SpecialNinja : IWarrior
{
public void Attack()
{
Console.WriteLine("\tSpecial Ninja Attack");
}
}
public interface IAttack
{
void Execute();
}
public class OnLandAttack : IAttack
{
private readonly IWarrior warrior;
public OnLandAttack(IWarrior warrior)
{
this.warrior = warrior;
}
public void Execute()
{
Console.WriteLine("Begin OnLand attack");
this.warrior.Attack();
}
}
public class OnLandAttackLazy : IAttack
{
private readonly Lazy<IWarrior> warrior;
public OnLandAttackLazy(Lazy<IWarrior> warrior)
{
this.warrior = warrior;
}
public void Execute()
{
Console.WriteLine("Begin OnLandLazy attack");
this.warrior.Value.Attack();
}
}
public class AmphibiousAttack : IAttack
{
private readonly IWarrior warrior;
public AmphibiousAttack(IWarrior warrior)
{
this.warrior = warrior;
}
public void Execute()
{
Console.WriteLine("Begin Amphibious attack");
this.warrior.Attack();
}
}