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我一直在尝试按照这里的教程来构建一个旋转接头;本质上,一只手臂。我需要将手臂(一个矩形)固定到正方形上的一个点并围绕它旋转。当施加力时,我希望这两个形状表现得像一个,固定在一起,而手臂像布娃娃一样绕着盒子飞。

不幸的是,这根本不起作用。手臂起初是连接在一起的,然后当我施加力时,两个形状分开并且以我无法解释的奇怪方式表现。它几乎就好像锚处于一些不稳定的位置。

我正在使用 jbox2d 和本教程中的许多代码。

(我已经将初始锚点设置为中心只是为了看看它是否会起作用)(有一些奇怪的转换,因为我使用的是 openGl)

这是要点:

    public class New_char
    {
    Vec2             torso_pos,    arm_pos;
    Body             torso,        arm;
    PolygonShape     torso_shape,  arm_shape;
    BodyDef          torso_def,    arm_def;
    FixtureDef       torso_fix,    arm_fix;

    RevoluteJointDef torsoArmDef; 
    RevoluteJoint    torsoArmJoint; 

    //float[] torSize = {0.5f, 0.5f}, armSize={0.75f, 0.10f};


    public New_char(World world, float[] pos)
    {
        //this.torso_pos = new Vec2(pos[0], pos[1]) ;   this.arm_pos = new Vec2(pos[0]+10,pos[1]+10);   
        //out.println(this.arm_pos+" thepos "+this.torso_pos);

        this.torso_def = new BodyDef()            ;  this.arm_def = new BodyDef();
        torso_def.type = BodyType.DYNAMIC         ;  arm_def.type = BodyType.DYNAMIC;
        torso_def.position.set(320 / 30 / 2, 240 / 30 / 2)    ;  arm_def.position.set(320 / 30 / 2, 240 / 30 / 2);

        this.torso_shape = new PolygonShape()     ;  this.arm_shape = new PolygonShape();
        this.torso_shape.setAsBox(0.50f, 0.50f)   ;  this.arm_shape.setAsBox(0.75f, 0.10f);

        this.torso_fix = new FixtureDef()         ;  this.arm_fix = new FixtureDef();
        this.torso_fix.density = 0.1f             ;  this.arm_fix.density = 0.5f;
        this.torso_fix.shape = this.torso_shape   ;  this.arm_fix.shape = this.arm_shape;

        this.torso = world.createBody(this.torso_def) ;  this.arm = world.createBody(this.arm_def);
        this.torso.createFixture(this.torso_fix)      ;  this.arm.createFixture(this.arm_fix);

        this.torsoArmDef = new RevoluteJointDef();
        this.torsoArmDef.bodyA = this.torso ; this.torsoArmDef.bodyB = this.arm;
        this.torsoArmDef.collideConnected = false;
        this.torsoArmDef.localAnchorA.set(this.torso.getWorldCenter());
        //Vec2 armpin = new Vec2(1f, 1f);
        this.torsoArmDef.localAnchorB.set(this.arm.getWorldCenter());
        this.torsoArmJoint = (RevoluteJoint)world.createJoint(this.torsoArmDef);
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1 回答 1

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问题是getWorldCenter(在我找到的每个教程中都推荐)

解决方案是getLocalCenter:

    this.torsoArmDef.localAnchorA.set(this.torso.getLocalCenter());
    this.torsoArmDef.localAnchorB.set(this.arm.getLocalCenter());

它现在神奇地旋转!

于 2014-09-12T19:11:24.960 回答