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对于 Google Play 游戏服务示例,如果您使用具有多个 Google 帐户的 Gingerbread 设备,您将无法登录。GameHelper 无法登录,您会陷入永无止境的“登录屏幕”循环。

如果打开 GameHelper.java 并注释掉第 417 行:mExpectingResolution = false;

..那么你就可以真正登录了。但这也会导致我的游戏崩溃。

Google Play 服务和一个新的类 GameHelper 与 android 2.3 上的示例 ButtonClicker2000 无法登录到您的帐户。当出现用户选择的对话框(登录对话框)时,方法 onStop()。

/** Call this method from your Activity's onStop(). */
public void onStop() {
    debugLog("onStop");
    assertConfigured("onStop");
    if (mGoogleApiClient.isConnected()) {
        debugLog("Disconnecting client due to onStop");
        mGoogleApiClient.disconnect();
    } else {
        debugLog("Client already disconnected when we got onStop.");
    }
    mConnecting = false;
    mExpectingResolution = false;

    // let go of the Activity reference
    mActivity = null;
}

选择用户后调用 onStart()。但是,没有登录。相反,开发对话框(登录对话框)会随着用户的选择重新出现。如此无限期地。

/** Call this method from your Activity's onStart(). */
public void onStart(Activity act) {
    mActivity = act;
    mAppContext = act.getApplicationContext();

    debugLog("onStart");
    assertConfigured("onStart");

    if (mConnectOnStart) {
        if (mGoogleApiClient.isConnected()) {
            Log.w(TAG,
                    "GameHelper: client was already connected on onStart()");
        } else {
            debugLog("Connecting client.");
            mConnecting = true;
            mGoogleApiClient.connect();
        }
    } else {
        debugLog("Not attempting to connect becase mConnectOnStart=false");
        debugLog("Instead, reporting a sign-in failure.");
        mHandler.postDelayed(new Runnable() {
            @Override
            public void run() {
                notifyListener(false);
            }
        }, 1000);
    }
}

GameHelper 中的登录循环错误是否有任何修复?

来源在这里:https ://github.com/playgameservices/android-basic-samples

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