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我正在修改这个使用动态动画器进行视图控制器转换的示例。我想做的一件事是让它在 iPad 上工作,并改变重力从上到下到右到左的过渡方向。如果有一种方法可以让我根据视图大小、施加的力和重力方向来计算视图转换的时间,我很感兴趣?换句话说,视图到达右边界并停止反弹需要多长时间。

我想从以下位置返回这个正确的持续时间:

- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext

我正在使用的示例将推送幅度设置为 100,这适用于 iPhone 屏幕,但对于 iPad 屏幕来说“太慢”。据我了解,力会施加到屏幕尺寸上,iPad 屏幕需要更强的推动力才能及时移动。

所以我修改了代码如下:

pushBehavior.pushDirection = CGVectorMake(1,0);
pushBehavior.magnitude = 700.0;
UIGravityBehavior *gravityBehavior = [[UIGravityBehavior alloc] initWithItems:@[toViewController.view]];
gravityBehavior.gravityDirection = CGVectorMake(-1.0, 0);

哪个有效,但现在我不知道新的过渡需要多长时间。默认值是 1.5 秒,这是可行的,但如果我将其设置为 0.7 秒,视图会在过渡过程中卡住。

- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext {
    return 1.5f;
}


- (UIDynamicAnimator*)animateForTransitionContext:(id<UIViewControllerContextTransitioning>)transitionContext {
    // Get the view controllers for the transition
    UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
    UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];


    // Prepare the view of the toViewController
    toViewController.view.frame = CGRectOffset(fromViewController.view.frame, 1.0f*fromViewController.view.frame.size.width,0);


    // Add the view of the toViewController to the containerView
    [[transitionContext containerView] addSubview:toViewController.view];

    // Create animator
    UIDynamicAnimator *animator = [[UIDynamicAnimator alloc] initWithReferenceView:[transitionContext containerView]];

    // Add behaviors
    UIGravityBehavior *gravityBehavior = [[UIGravityBehavior alloc] initWithItems:@[toViewController.view]];
    gravityBehavior.gravityDirection = CGVectorMake(-1.0, 0);

    UICollisionBehavior *collisionBehavior = [[UICollisionBehavior alloc] initWithItems:@[toViewController.view]];


    [collisionBehavior addBoundaryWithIdentifier:@"LeftBoundary" fromPoint:CGPointMake(0,0) toPoint:CGPointMake(0.0f, fromViewController.view.frame.size.height+1)];


    UIDynamicItemBehavior *propertiesBehavior = [[UIDynamicItemBehavior alloc] initWithItems:@[toViewController.view]];
    propertiesBehavior.elasticity = 0.2;

    UIPushBehavior *pushBehavior = [[UIPushBehavior alloc] initWithItems:@[toViewController.view] mode:UIPushBehaviorModeInstantaneous];
//    pushBehavior.angle = 0;
    pushBehavior.pushDirection = CGVectorMake(-1, 0);
    pushBehavior.magnitude = 700.0;

    [animator addBehavior:pushBehavior];
    [animator addBehavior:propertiesBehavior];
    [animator addBehavior:collisionBehavior];
    [animator addBehavior:gravityBehavior];

    return animator;
}
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1 回答 1

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UIDynamicAnimator 有这个委托方法: dynamicAnimatorDidPause:当视图达到静态时,它会被调用。所以放一个对 transitionContext 的引用(就像一个弱属性),将动画代理设置为 self 并调用 completeTransition:。

-(void)dynamicAnimatorDidPause:(UIDynamicAnimator *)animator
{
    [self.transitionContext completeTransition:finished];
}
于 2016-11-04T21:35:13.867 回答