假设我有一个自定义结构的元表,vector2_t
它位于模块mymod 中,如下所示:
local mymod = {}
local ffi = require("ffi")
local C = ffi.C
ffi.cdef[[
typedef struct
{
double x;
double y;
} vector2_t;
]]
local vector2_t
vector2_t = ffi.metatype("vector2_t", {
__eq = function(lhs, rhs)
if lhs.x == rhs.x and lhs.y == rhs.y
then return true else return false end
end
-- Member functions follow...
})
vcmp.vector2 = vector2_t
-- I use this method because the script is integrated in C/C++ as a string and not
-- as a file and I need a constant name that isn't decided by the file name
package.preload["mymod"] = function(mod) return mymod end
在另一个脚本中,我有这个回调/事件侦听器函数,它必须接收 avector2_t
作为它的参数:
local mymod = require "mymod"
local some_pos = mymod.vector2(32, 29.7)
-- That pos argument must be an instance of mymod.vector2_t
function position_update(pos)
print("New Pos: " .. pos.x .. ", " .. pos.y .. "\n")
some_pos.x = pos.x
some_pos.y = pos.y
end
现在,我必须从 C/C++ 调用该回调/事件侦听器函数并将其实例vector2_t
(连同它的关联元表)作为参数传递给该函数。
typedef struct
{
double x;
double y;
} vector2_t;
void call_position_update(lua_State* L, double x, double y)
{
// Retrieve the function
lua_getglobal(L, "position_update");
// Validate it
if (!lua_isfunction(L, lua_gettop(L)))
{
lua_pop(L, 1);
return;
}
// Create an instance of vector2_t
vector2_t *pos = (vector2_t *)lua_newuserdata(L, sizeof(vector2_t));
// Assign the values to the new instance
pos->x = x;
pos->y = y;
// How do I get the meta table vector2_t on to the stack?
// Reach to the module somehow...
// Get the meta table from the module
luaL_getmetatable(L, "vector2_t");
// Assign the meta table to the vector2_t instance already on the stack
lua_setmetatable(L, -2);
// I'm assuming that the vector2_t instance is already on the stack so there's nothing else to push
// Call the function with 1 argument which should be that vector2_t onto the stack
if (!lua_pcall(L, 1, 0, 0))
{
printf("Error calling function 'position_update': %s\n", lua_tostring(_Lua, -1));
}
}
我有点迷茫,我不知道如何将它的实例vector2_t
作为函数参数传递。很抱歉发布了这么多代码,但我想确保我解释正确。