我正在尝试矩阵游戏,条件是:
- 当用户选择 2 个相同颜色的球时,将破坏 2 个相同颜色的图案。
我已经正确地完成了水平和垂直选择。但是,当我尝试进行交叉选择(对角线)时,它不起作用,我想,我在对角线选择条件下犯了一个错误。
这是我的编码,交叉选择不匹配相同的颜色模式。这是我的对角线选择编码,以下条件是否正确?
onCheckPattern: function(pPattern) {
if (pPattern != null) {
this.mPromptTimerTally = 0;
this.mPromptMarkSpr.setPosition(-1000.0, -1000.0);
if (this.mFirstCheckPattern === null) {
this.mFirstCheckPattern = pPattern;
this.mCheckMarkSpr.setPosition(this.mPatternsPos[this.mFirstCheckPattern.m_nRowIndex][this.mFirstCheckPattern.m_nColIndex]);
} else {
this.mSecondCheckPattern = pPattern;
if (this.mSecondCheckPattern === this.mFirstCheckPattern) {
// this.mSecondCheckPattern = null;
// return;
}
var isAdjacent = false;
//HORIZONTAL& VERTICAL
if (this.mFirstCheckPattern.m_nRowIndex == this.mSecondCheckPattern.m_nRowIndex) {
if (this.mFirstCheckPattern.m_nColIndex > 0 &&
this.mFirstCheckPattern.m_nColIndex - 1 == this.mSecondCheckPattern.m_nColIndex)
isAdjacent = true;
else if (this.mFirstCheckPattern.m_nColIndex + 1 < this.m_nMatrixCol &&
this.mFirstCheckPattern.m_nColIndex + 1 == this.mSecondCheckPattern.m_nColIndex)
isAdjacent = true;
} else if (this.mFirstCheckPattern.m_nColIndex == this.mSecondCheckPattern.m_nColIndex) {
if (this.mFirstCheckPattern.m_nRowIndex > 0 &&
this.mFirstCheckPattern.m_nRowIndex - 1 == this.mSecondCheckPattern.m_nRowIndex)
isAdjacent = true;
else if (this.mFirstCheckPattern.m_nRowIndex + 1 < this.m_nMatrixRow &&
this.mFirstCheckPattern.m_nRowIndex + 1 == this.mSecondCheckPattern.m_nRowIndex)
isAdjacent = true;
}
//
//DIAGONAL SELECTION
else if (this.mFirstCheckPattern.m_nRowIndex + 1, this.mFirstCheckPattern.m_nColIndex - 1 && this.mSecondCheckPattern.m_nRowIndex, this.mSecondCheckPattern.m_nColIndex)
{
isAdjacent = true;
} else if (this.mFirstCheckPattern.m_nRowIndex - 1 == this.mSecondCheckPattern.m_nRowIndex && this.mFirstCheckPattern.m_nColIndex - 1 == this.mSecondCheckPattern.m_nColIndex) {
isAdjacent = true;
}
if (isAdjacent) {
this.mCheckMarkSpr.setPosition(-1000.0, -1000.0);
this.swapTwoPattern(this.mFirstCheckPattern, this.mSecondCheckPattern, false);
this.mFirstCheckPattern = null;
this.mSecondCheckPattern = null;
} else {
this.mCheckMarkSpr.setPosition(this.mPatternsPos[this.mSecondCheckPattern.m_nRowIndex][this.mSecondCheckPattern.m_nColIndex]);
this.mFirstCheckPattern = this.mSecondCheckPattern;
this.mSecondCheckPattern = null;
}
}
}
},