我有一小段代码根据传递给它的模型创建一个 ModelInstance 等(请原谅所有未使用的变量,例如 w、h、d,它们来自以前的测试)
package com.mygdx.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.loaders.ModelLoader;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.loader.ObjLoader;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.collision.BoundingBox;
public class Shape {
float w,h,d;
Color clr;
Vector3 pos;
Model shape;
ModelInstance shapeInst;
BoundingBox bounds;
boolean empty;
public Shape(float width, float height, float depth, Color color, Vector3 position, String model){
empty = false;
@SuppressWarnings("rawtypes")
ModelLoader loader = new ObjLoader();
shape = loader.loadModel(Gdx.files.internal(model));
w = width;
h = height;
d = depth;
clr = color;
pos = position;
shapeInst = new ModelInstance(shape);
shapeInst.materials.get(0).set(ColorAttribute.createDiffuse(clr));
shapeInst.transform.setToTranslation(pos);
shapeInst.calculateBoundingBox(bounds);
}
public Shape(){
empty = true;
}
}
但是,每当它运行时,我都会收到此错误:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g3d.ModelInstance.calculateBoundingBox(ModelInstance.java:383)
at com.mygdx.game.Shape.<init>(Shape.java:37)
at com.mygdx.game.worldRenderer.<init>(worldRenderer.java:62)
at com.mygdx.game.GDXGame.create(GDXGame.java:92)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
它似乎无法计算我指定的 ModelInstance 的边界框。Mabye我只是做错了,任何关于如何使用该calculateBoundingBox()
方法的建议都将不胜感激