我正在使用 XamlReader 加载 XAML UserControl,然后尝试使用 RenderTargetBitmap 将其转换为图像。
使用简单的 UserControl 就可以正常工作。
但是如果我使用这个 Viewport3D,它就不起作用。创建的图像没有 3D 部分...:
<Viewport3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-0.5 0.5 -0.5, 0.5 0.5 -0.5,
-0.5 0 0.5, 0.5 0 0.5"
TriangleIndices=" 0 2 1, 1 2 3"
TextureCoordinates="0 0, 1 0, 0 1, 1 1" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<Button>Hi</Button>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<!-- Non-Affine Matrix Transform. -->
<GeometryModel3D.Transform>
<MatrixTransform3D>
</MatrixTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<!-- Light sources. -->
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<AmbientLight Color="#404040" />
<DirectionalLight Color="#C0C0C0" Direction="0 -2 -1" />
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
<!-- Camera. -->
<Viewport3D.Camera>
<PerspectiveCamera Position="0 0.2 1"
LookDirection="0 0 -1.5"
UpDirection="0 1 0"
FieldOfView="100">
</PerspectiveCamera>
</Viewport3D.Camera>
</Viewport3D>
我将 UserControl 转换为图像的方法:
private static byte[] ConvertUserControlToPng(UserControl userControl)
{
userControl.Measure(new Size(userControl.Width, userControl.Height));
userControl.Arrange(new Rect(new Size(userControl.Width, userControl.Height)));
var renderTargetBitmap = new RenderTargetBitmap((int)(userControl.Width * 300 / 96),
(int)(userControl.Height * 300 / 96),
300, 300, PixelFormats.Pbgra32);
renderTargetBitmap.Render(userControl);
BitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Clear();
encoder.Frames.Add(BitmapFrame.Create(renderTargetBitmap));
byte[] result;
using (var stream = new MemoryStream())
{
encoder.Save(stream);
result = stream.ToArray();
}
return result;
}
我错过了什么吗?