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我在嵌入式系统中创建了一个菜单结构,如下所示:

struct DisplayMenu
{
    short int MenuTitle;                                        // Menu title text offset - the title used in the calling menu
    char NoOfSubmenuItems;                                      // number of submenuItems in this menu ? static!
    char PositionInLastMenu;                                    // position in previous menu - helps restore previous menu screen
    struct DisplayMenu *PreviousMenu;                           // pointer to previous menu - need to be const?
    struct DisplayMenu *NextMenu[MAX_NO_OF_SUBMENU_ITEMS];      // array of pointers to submenus structs - Null if no submenu...function call instead
    void (*MenuFunctionsArray[MAX_NO_OF_SUBMENU_ITEMS])(void);  // array of function pointers - called if no submenu. Check if null
    const short int *SubMenuText;                               // pointer array of text offsets for submenu text - no set length variable length array allowed at end of struct in GCC at least
};

因此为早期原型设计实例化:

const short int MainMenuTextStrings[]= { tSTATUS, tSETUP, tStartOfTextString, tANALYSER, tUNITS, tEndOfTextString, tUNITS, tALARM, tSCREEN, tREPORTS, tSERVICE, tStartOfTextString, tMANUAL, tAIR, tZERO, tEndOfTextString, tStartOfTextString, tMANUAL, tEndOfTextString, NULL };     // needs a new text entry

// main menu struct
struct DisplayMenu MainMenu =
{
    tMENU,                                                                                              // Menu title
    0,                                              // number of submenus
    0,                                                                                                  // no previous menu 
    NULL,                                                                                               // no previous menu to point to
    { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL },                                     // to be set up later
    { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL },                                     // function pointers
    MainMenuTextStrings
};

以期稍后初始化功能/菜单指针等

它可以用 GCC 编译,但是当代码运行时(已经启动并运行了一个非动态菜单系统)IDE(MPLABX)正在努力查看 MainMenu 的内容,当我尝试运行函数 DisplayMenuItems 时(如下所示)我无法通过它

任何人都可以发现我定义结构并实例化它的方式有什么问题吗?

我计划使用以下函数来显示使用结构的项目:

void DisplayMenuItems(struct DisplayMenu* Menu)
{

    while(*(Menu->SubMenuText) != NULL)
    {
        if(*(Menu->SubMenuText) == tStartOfTextString)       //if a few text strings need to be concatenated on one line
        {
            while(*(Menu->SubMenuText++) != tEndOfTextString)  //keep printing until you find the EndofTextString ident
                WriteStringToDisplay((char*) &pText[Config.ucLanguage][*(Menu->SubMenuText)], SmallFont);
        }
        else /*if(*(Menu->SubMenuText) != NULL) */
        {
            WriteStringToDisplay((char*) &pText[Config.ucLanguage][*(Menu->SubMenuText)++], SmallFont);
        }
        DisplayCarriageReturn(2,SmallFont);         // try and remove this eventually? Just increment Lcd.ucLine instead
    }
}

GCC 可能会让我摆脱一些我不应该在这里做的事情,所以任何提示都值得赞赏!

非常感谢

4

1 回答 1

2

问题可能是您正在修改循环中的指针。这意味着如果该DisplayMenuItems函数被第二次调用,指针将不再指向MainMenuTextStrings数组,而是指向数组之外,访问该数据会导致未定义的行为

与其修改指针,不如简单地使用数组索引语法?

for (unsigned int i = 0; Menu->SubMenuText[i] != NULL; ++i)
{
    ...
}
于 2014-08-06T11:47:45.443 回答