我已经使用 Realm.io 实现了一个 ios 应用程序的基本示例
我希望能够在我的 iOS 应用程序中重新排序表行并将订单保存回 Realm。领域模型包含一个position
为此目的而调用的属性。
PS:对不起这么多代码。
import UIKit
import Realm
class Cell: UITableViewCell {
var position: Int!
init(style: UITableViewCellStyle, reuseIdentifier: String!) {
super.init(style: .Subtitle, reuseIdentifier: reuseIdentifier)
}
}
class Language: RLMObject {
var title = ""
var position = Int()
}
class ManagerLanguagesController: UITableViewController, UITableViewDelegate, UITableViewDataSource {
var array = RLMArray()
var notificationToken: RLMNotificationToken?
var editButton = UIBarButtonItem()
override func viewDidLoad() {
super.viewDidLoad()
setupUI()
notificationToken = RLMRealm.defaultRealm().addNotificationBlock { note, realm in
self.reloadData()
}
reloadData()
}
override func tableView(tableView: UITableView?, numberOfRowsInSection section: Int) -> Int {
return Int(array.count)
}
func setupUI() {
tableView.registerClass(Cell.self, forCellReuseIdentifier: "cell")
self.title = "Languages"
var addButton = UIBarButtonItem(barButtonSystemItem: .Add, target: self, action: "add")
editButton = UIBarButtonItem(title: "Edit", style: .Plain, target: self, action: "edit")
var buttons = [addButton, editButton]
self.navigationItem.rightBarButtonItems = buttons
}
func add() {
var addLanguageView:UIViewController = self.storyboard.instantiateViewControllerWithIdentifier("newLanguage") as UIViewController
self.navigationController.presentViewController(addLanguageView, animated: true, completion: nil)
}
func edit () {
if tableView.editing {
/* FROM THIS POINT I'M PROBABLY DOING SOMETHING WRONG.. IT IS NOT WORKING */
var positionArray = NSMutableArray()
let realm = RLMRealm.defaultRealm()
var i = 0
for var row = 0; row < tableView.numberOfRowsInSection(0); row++ {
var cellPath = NSIndexPath(forRow: row, inSection: 0)
var cell:Cell = tableView.cellForRowAtIndexPath(cellPath) as Cell
positionArray.addObject(cell.position)
}
realm.beginWriteTransaction()
for row: RLMObject in array {
row["position"] = positionArray[i]
i++
}
realm.commitWriteTransaction()
/* -- NOT WORKING END -- */
tableView.setEditing(false, animated: true)
editButton.style = UIBarButtonItemStyle.Plain
editButton.title = "Edit"
} else{
tableView.setEditing(true, animated: true)
editButton.title = "Done"
editButton.style = UIBarButtonItemStyle.Done
}
}
override func tableView(tableView: UITableView?, cellForRowAtIndexPath indexPath: NSIndexPath?) -> UITableViewCell? {
let cell = tableView!.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as Cell
let object = array[UInt(indexPath!.row)] as Language
cell.textLabel.text = object.title
cell.position = object.position // I have implemented this to be able to retain initial positions for each row and maybe use this when reordering..
return cell
}
override func tableView(tableView: UITableView!, canMoveRowAtIndexPath indexPath: NSIndexPath!) -> Bool {
return true
}
override func tableView(tableView: UITableView!, moveRowAtIndexPath sourceIndexPath: NSIndexPath!, toIndexPath destinationIndexPath: NSIndexPath!) {
// println("Old index: \(sourceIndexPath.indexAtPosition(sourceIndexPath.length - 1)+1)")
// println("New index: \(destinationIndexPath.indexAtPosition(sourceIndexPath.length - 1)+1)")
// Maybe something needs to be implemented here instead...
}
func reloadData() {
array = Language.allObjects().arraySortedByProperty("position", ascending: true)
tableView.reloadData()
}
}
提前致谢