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I've been working on a cross platform game with LibGDX, but I seem to have run into a wall when porting to iOS. I should note that the Android and Desktop builds run fine, but I have yet to try the web build. The error I get is:

ios-sim[3399:f07] Error loading/Applications/Xcode.app/Contents/SharedFrameworks/DVTFoundation.framework/DVTFoundation: dlopen(/Applications/Xcode.app/Contents/SharedFrameworks/DVTFoundation.framework/DVTFoundation, 265): no suitable image found.  Did find:
[ERROR]     /Applications/Xcode.app/Contents/SharedFrameworks/DVTFoundation.framework/DVTFoundation: GC capability mismatch
[ERROR] Unable to dvtFoundationBundle. Error: 

This is my first bout with iOS, so I'm not super familiar with the inner-workings, but from similar topics, I've seen solutions ranging from downgrading the iOS simulator, to enabling garbage collection. Unfortunately, I can't figure out how to try either of these.

Also, a little bit of background on my setup, I'm running RoboVM 0.0.13 and libGDX 1.2.

Thank you in advance for any help that anyone can offer.

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所以我想通了......原来它确实与 xCode 和 iOS 模拟器有关。最后,通过应用商店简单更新 xCode 解决了我的问题。

于 2014-07-29T23:10:46.683 回答