我为 garry 模式编写了一个脚本,使用 lua 编写了一个脚本,该脚本允许我在绑定键时进行跳转,然后进行 360 度转弯射击,但是当我完成编码时,它不会让我对其进行测试,这是为什么,您能否偶然告诉我我在代码中做错了什么。我也有 90% 的把握转弯不会形成完整的 360,所以如果你能帮我解决这个问题,我会很感激的。谢谢。代码:
function 360JumpShot()
timer.simple(.01,jump)
timer.simple(.02,turn)
timer.simple(.04,turn)
timer.simple(.06,turn)
timer.simple(.08,turn)
timer.simple(.10,turn)
timer.Simple(.12,Turn)
timer.Simple(.14,Turn)
timer.Simple(.16,Turn)
timer.Simple(.18,Turn)
timer.Simple(.20,Turn)
timer.Simple(.22,Turn)
timer.Simple(.24,Turn)
timer.Simple(.26,Turn)
timer.Simple(.28,Turn)
timer.Simple(.30,Turn)
timer.Simple(.32,Turn)
timer.Simple(.34,Turn)
timer.Simple(.36,Turn)
timer.Simple(.36,Turn)
timer.Simple(.40,Turn)
timer.Simple(.45,Turn)
timer.Simple(.50,Turn)
timer.Simple(.55,Turn)
timer.Simple(.60,Turn)
timer.Simple(.65,Turn)
timer.Simple(.70,Turn)
-- Get Noscoped
timer.simple(.7,function() RunConsoleCommand("+attack") end)
timer.simple(.72,function() RunConsoleCommand("-attack") end)
end
function Turn()
-- Turn(360)
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
end
function jump()
LocalPlayer():EyeAngles() LocalPlayer():SetEyeAngles(Angle(a.p-a.p-a.p, a.y-180, a.r))
end
-- Console Command
concommand.ADD("360Jump",360JumpShot)