我是 OpenGL/OpenCL 的初学者。我正在尝试执行此 示例中的代码,但出现错误:
Traceback (most recent call last):
File "/home/anka-rybalko/workspace/bla/openGL.py", line 99, in initializeGL
self.initialize_buffers()
File "/home/anka-rybalko/workspace/bla/openGL.py", line 61, in initialize_buffers
self.ctx, self.queue = clinit()
File "/home/anka-rybalko/workspace/bla/openGL.py", line 37, in clinit
+ get_gl_sharing_context_properties())
File "/usr/lib64/python2.7/site-packages/pyopencl-2014.1-py2.7-linux-x86_64.egg/pyopencl/tools.py", line 422, in get_gl_sharing_context_properties
from OpenGL import platform as gl_platform, GLX, WGL
File "/usr/lib/python2.7/site-packages/OpenGL/WGL/__init__.py", line 1, in <module>
from OpenGL.raw.WGL.VERSION.WGL_1_0 import *
File "/usr/lib/python2.7/site-packages/OpenGL/raw/WGL/VERSION/WGL_1_0.py", line 48, in <module>
@_p.types(_cs.c_int,_cs.HDC,ctypes.POINTER(_cs.PIXELFORMATDESCRIPTOR))
File "/usr/lib/python2.7/site-packages/OpenGL/raw/WGL/VERSION/WGL_1_0.py", line 13, in _f
return _p.createFunction( function,_p.PLATFORM.WGL,'WGL_VERSION_WGL_1_0',error_checker=_errors._error_checker)
AttributeError: 'GLXPlatform' object has no attribute 'WGL'
据我了解,WGL 是适用于 Windows 操作系统而不是 Linux 的 API。我之前应该以某种方式指定我的平台吗?或者我该如何解决这个问题?
提前致谢!