I'm trying to change the length of a cylinder or the extrudedHeight of a circle when it has been added to the primitives and is shown in the cesium widget/viewer. For example this cylinder:
var length = 100;
var cylinderGeometry = new Cesium.CylinderGeometry({
length : length,
topRadius : cylinderradius,
bottomRadius : cylinderradius,
slices: cylinderslices,
vertexFormat : Cesium.PerInstanceColorAppearance.VERTEX_FORMAT
});
var cylinder = new Cesium.GeometryInstance({
geometry: cylinderGeometry,
modelMatrix: Cesium.Matrix4.multiplyByTranslation(
Cesium.Transforms.eastNorthUpToFixedFrame(ellipsoid.cartographicToCartesian(Cesium.Cartographic.fromDegrees(lon, lat))),
new Cesium.Cartesian3(0.0, 0.0, length * 0.5)),
attributes: {
color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.RED)
},
id: "Cylinder1"
});
var primitive = new Cesium.Primitive({
geometryInstances : cylinder ,
appearance : new Cesium.PerInstanceColorAppearance({
closed : false,
translucent: true,
flat: false,
faceForward: true
}),
allow3DOnly: true,
vertexCacheOptimize: true,
allowPicking: true,
releaseGeometryInstances: false
});
widget.scene.primitives.add(primitive);
Because it's added to the primitives array it will be shown in the widget, but after 2 seconds for example I get a notification that the length should be halved (that means set to 50). Is there any way to do this? Simply changing it in cylinderGeometry
doesn't seem to do the job.
I kind of have it working by creating a new cylinder with the new height, adding it and removing the old one. This however tends to flicker the cylinder (it's gone for a fraction of a second) before the new one is shown. I fixed this problem by removing the old instance after a set time after the new one is added. This whole solution isn't very elegant and doesn't work very well on devices with a small amount of computing power, hence my search for a better solution.
I don't care if this is achieved using cylinders or extruded circles. If you need any more information don't hesitate to ask in the comments below the question.
EDIT
I implemented the second solution Matthew suggested but after a while of it running perfectly the cylinders stop changing height (which didn't occur when I used my solution. The callback in the interval does get called. Here is some code showing what my new solution is (not working):
primitives.add(prim);
window.nodeValuesInterval = setInterval(function () {
if (prim._state == Cesium.PrimitiveState.COMPLETE) {
clearInterval(window.nodeValuesInterval);
clearTimeout(window.nodeValuesTimeout);
primitives.remove(primitiveObjects.value);
primitiveObjects.value = prim;
}
}, cylindervalueinterval);
window.nodeValuesTimeout = setTimeout(function () {
clearInterval(window.nodeValuesInterval);
primitives.remove(primitiveObjects.value);
primitiveObjects.value = prim;
}, cylindervaluedelay);