在这个留言板的帮助下,我已经生成了一段代码,但这是一个接一个的问题。这次我有了它,所以当您单击一个对象时会生成一个新对象,但我需要它以便孩子(已生成的那个)受到重力物理的影响。
这是我的代码:
var drag:Number = 1;
var BlockAppear = new MovieClip;
gotoAndStop(1, "Minigame-Block");
HeartBear.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_4);
import flash.events.MouseEvent;
HBS.addEventListener(MouseEvent.CLICK, addHeart);
function addHeart(e:MouseEvent):void
{
var H=new HB;
H.y = 523;
H.x = 721;
addChild(H); //need the child to be effected by the gravity physics.
}
Block.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_3);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_3);
stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_3);
function fl_MoveInDirectionOfKey_3(event:Event)
{
if (leftPressed)
{
Blockr.x -= 5;
}
if (rightPressed)
{
Block.x += 5;
}
}
function fl_SetKeyPressed_3(event:KeyboardEvent):void
{
switch (event.keyCode)
{
case Keyboard.LEFT:
{
leftPressed = true;
break;
}
case Keyboard.RIGHT:
{
rightPressed = true;
break;
}
}
}
function fl_UnsetKeyPressed_3(event:KeyboardEvent):void
{
switch (event.keyCode)
{
case Keyboard.LEFT:
{
leftPressed = false;
break;
}
case Keyboard.RIGHT:
{
rightPressed = false;
break;
}
}
}
function fl_ClickToDrag_4(event:MouseEvent):void
{
HeartBear.startDrag()
gravity = 0
}
stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_4);
function fl_ReleaseToDrop_4(event:MouseEvent):void
{
HeartBear.stopDrag();
gravity = 0.9
}
var gravity = 0.8;
var floor = 523.3;
var onFloor:Boolean = false;
HeartBear.y = floor;
HeartBear.speedY = 0;
HeartBear.jump = 15;
stage.addEventListener(Event.ENTER_FRAME, enterframe);
function enterframe(e:Event) {
HeartBear.speedY += gravity;
HeartBear.y += HeartBear.speedY;
if(HeartBear.y > floor) {
HeartBear.speedY = 0;
HeartBear.y = floor;
onFloor = true; //gravity physics
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN, space);
function space(e:KeyboardEvent) {
if(e.keyCode == Keyboard.UP && onFloor) {
HeartBear.speedY = -HeartBear.jump;
onFloor = false;
}
}
Shopclicker.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_3);
function fl_ClickToGoToScene_3(event:MouseEvent):void
{
MovieClip(this.root).gotoAndStop(1, "Shop");
}