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I can take snapshot of a component. But the problem is the component is lil bigger with scroll bars. The saved image has scrollbars (only the visible area is getting saved). What i need is I want the entire component to be saved as an image.

This exact functionality is available while we print the component using FlexPrintJob, where by setting the FlexPrintJobScaleType.NONE.

But here in my case i want it to be saved using ImageSnapShot ( not thru FlexPrintJob ).

Thanks Advance, Sriss

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1 回答 1

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我以为我知道该怎么做,但似乎有很多尴尬的问题。我得到了它的工作,但它不是很好。:-(也许你可以改进它。

这是示例应用程序的代码。下面是 MyCanvas 类的代码。当您单击按钮时,应绘制 Canvas 容器但没有滚动条的图像。

    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:my="*">
        <mx:Script><![CDATA[
            import flash.display.BitmapData;
            import flash.events.Event;
            import mx.containers.Canvas;
            import mx.graphics.ImageSnapshot;
            import flash.geom.Matrix;
            import mx.core.ScrollPolicy;

            public function onclick():void
            {
                var bitmapData:BitmapData = ImageSnapshot.captureBitmapData(canvas);
                canvas.addEventListener("BitMapReady", onBitMapReady);
                canvas.horizontalScrollPolicy = ScrollPolicy.OFF;
                canvas.CreateBitMapData();
            }
            private function onBitMapReady(e:Event):void
            {
                DrawBitmapDataAt(canvas.bitMapData, 100, 100);
                canvas.removeEventListener("BitMapReady", onBitMapReady);
                canvas.horizontalScrollPolicy = ScrollPolicy.AUTO;
            }
            private function DrawBitmapDataAt(bitmapData:BitmapData,x:int,y:int):void
            {
                var matrix:Matrix = new Matrix();
                matrix.tx = x;
                matrix.ty = y;
                box.graphics.lineStyle(0,0,0);
                box.graphics.beginBitmapFill(bitmapData, matrix, false);
                box.graphics.drawRect(x,y,bitmapData.width,bitmapData.height);
            }
        ]]></mx:Script>
        <mx:Box id="box">
            <my:MyCanvas width="50" height="50" backgroundColor="white" id="canvas">
                <mx:Button label="Hello" click="onclick()" />
            </my:MyCanvas>
        </mx:Box>
    </mx:Application>

MyCanvas 类:

package  
{
    import flash.events.Event;
    import flash.events.TimerEvent;
    import mx.containers.Canvas;
    import flash.display.BitmapData;
    import mx.core.ScrollPolicy;
    import mx.graphics.ImageSnapshot;
    import flash.utils.Timer;

    public class MyCanvas extends Canvas
    {
        public var bitMapData:BitmapData;
        private var creatingBitMap:Boolean = false;
        private var timer:Timer;

        public function CreateBitMapData():void
        {
            this.horizontalScrollPolicy = ScrollPolicy.OFF;
            creatingBitMap = true;
        }
        override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
        {
            super.updateDisplayList(unscaledWidth, unscaledHeight);
            if (creatingBitMap == true && this.horizontalScrollBar == null)
            {
                bitMapData = ImageSnapshot.captureBitmapData(this);
                this.dispatchEvent(new Event("BitMapReady"));
                creatingBitMap = false;
                timer = new Timer(10);
                timer.addEventListener(TimerEvent.TIMER, onTimer);
                this.width += 1;
                timer.start();
            }
        }
        private function onTimer(e:TimerEvent):void
        {
            this.width -= 1;
            trace("timer");
            timer.removeEventListener(TimerEvent.TIMER, onTimer);
            timer.stop();
        }
    }
}
于 2010-03-16T12:41:27.710 回答