当我运行下面的动画代码时,它会在模拟器上崩溃。但在设备上工作正常。
代码:-
CCSprite* pSprite = CCSprite::create("pic2.png");
pSprite->setPosition( ccp(size.width/2, size.height/2) );
this->addChild(pSprite, 0);
//Animation
CCAnimation *animate = CCAnimation::create();
for (int i = 2; i <=7; i++)
{
char frameName[128] = {0};
sprintf(frameName, "pic%d.png", i);
animate->addSpriteFrameWithFileName(frameName) ;
}
animate->setDelayPerUnit(0.1f); // This animation contains 3 frames, will continuous 2.8 seconds.
animate->setRestoreOriginalFrame(true); // Return to the 1st frame after the 3rd frame is played.
CCAnimate *animaction = CCAnimate::create(animate);
pSprite->runAction(CCSequence::create(CCRepeat::create(animaction, 1),
CCDelayTime::create(2.0f),
CCCallFuncN::create(this, callfuncN_selector(HelloWorld::menuCloseCallback))));
正是在 ccsequence 上它崩溃了。我用 Exc_Bad_access 得到了这个“引用计数应该大于 0”