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试图简单地拥有一个我有游戏玩法和平视显示器的场景。因为我有它定位场景(包含两个图层),所以我认为这就是我的菜单按钮移动的原因,即使它在 Hud 图层中。要修复它,我认为我可能不得不改变这条线

[self setCenterOfScreen: mainChar.position];

像这样:

[gameLayer setCenterOfScreen: mainChar.position];

但后来我明白了:

CCNode 没有可见的@interface 声明选择器“setCenterOfScreen:”

这是GameScene(评论了我认为问题所在):

+ (GameScene *)scene
{

    return [[self alloc] init];
}


// -----------------------------------------------------------------------

- (id)init
{
    self = [super init];
    if (!self) return(nil);

    CGSize winSize = [CCDirector sharedDirector].viewSize;

    self.userInteractionEnabled = YES;

    self.theMap     =   [CCTiledMap tiledMapWithFile:@"AftermathRpg.tmx"];
    self.contentSize = theMap.contentSize;

    CCNode *gameLayer = [CCNode node];
    gameLayer.userInteractionEnabled = YES;
    gameLayer.contentSize = self.contentSize;
    [self addChild:gameLayer];

    [gameLayer addChild:theMap z:-1];

    self.mainChar     = [CCSprite spriteWithImageNamed:@"mainChar.png"];
    mainChar.position = ccp(200,300);
    [gameLayer addChild:mainChar];

// POSSIBLY WHY BOTH LAYERS ARE SHIFTING, RATHER THEN HUD STANDING STILL, 
// I essentially want the gameLayer to be centered on screen, not both. 
// I tried [gameLayer setCenterOfScreen: mainChar.position] but got error posted above

        [self setCenterOfScreen: mainChar.position];



    CCNode *hudLayer = [CCNode node];
    hudLayer.userInteractionEnabled = YES;
    hudLayer.position = ccp(winSize.width * 0.9, winSize.height * 0.9);
    [self addChild:hudLayer];


    CCButton *backButton = [CCButton buttonWithTitle:@"[ Menu ]" fontName:@"Verdana-Bold" fontSize:18.0f];
    backButton.positionType = CCPositionTypeNormalized;
    backButton.position = ccp(0.85f, 0.95f); // Top Right of screen
    [backButton setTarget:self selector:@selector(onBackClicked:)];

    [hudLayer addChild:backButton];

    return self;
}

但后来我得到:

只是对如何设置场景感到困惑,最初有 2 层 - 一层保持位置在右上角作为 HUD,另一层在告诉它时随着游戏场景滚动。

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1 回答 1

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This is related to the other question you asked here (Adding a Hud Layer to Scene Cocos2d-3) which I posted the answer to. In the future it is better to modify your original OP in your first question rather than create a new question that is almost the same.

Hope this helped.

于 2014-06-12T18:22:37.283 回答