37

我试图在 iOS 8 中创建一个自定义键盘来替换现有的键盘。我真的搜索并找不到是否可以创建一个比普通 iOS 键盘更高的键盘。我更换了 UIInputView 但永远无法改变我可用的高度。

4

17 回答 17

46

这是我在 Xcode 6.0 GM 上的代码。两种方向都支持。

更新:感谢@SoftDesigner,我们constraint conflict现在可以消除警告。

警告:XIB 和情节提要未经测试。一些人报告说这不适用于 XIB。

键盘视图控制器.h

#import <UIKit/UIKit.h>

@interface KeyboardViewController : UIInputViewController

@property (nonatomic) CGFloat portraitHeight;
@property (nonatomic) CGFloat landscapeHeight;
@property (nonatomic) BOOL isLandscape;
@property (nonatomic) NSLayoutConstraint *heightConstraint;
@property (nonatomic) UIButton *nextKeyboardButton;

@end

键盘视图控制器.m

#import "KeyboardViewController.h"

@interface KeyboardViewController ()
@end

@implementation KeyboardViewController

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Perform custom initialization work here
        self.portraitHeight = 256;
        self.landscapeHeight = 203;
    }
    return self;
}

- (void)updateViewConstraints {
    [super updateViewConstraints];
    // Add custom view sizing constraints here
    if (self.view.frame.size.width == 0 || self.view.frame.size.height == 0)
        return;

    [self.inputView removeConstraint:self.heightConstraint];
    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
    CGFloat screenH = screenSize.height;
    CGFloat screenW = screenSize.width;
    BOOL isLandscape =  !(self.view.frame.size.width ==
                      (screenW*(screenW<screenH))+(screenH*(screenW>screenH)));
    NSLog(isLandscape ? @"Screen: Landscape" : @"Screen: Potriaint");
    self.isLandscape = isLandscape;
    if (isLandscape) {
        self.heightConstraint.constant = self.landscapeHeight;
        [self.inputView addConstraint:self.heightConstraint];
    } else {
        self.heightConstraint.constant = self.portraitHeight;
        [self.inputView addConstraint:self.heightConstraint];
    }
}

- (void)viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];
}

- (void)viewDidLoad {
    [super viewDidLoad];

    // Perform custom UI setup here
    self.nextKeyboardButton = [UIButton buttonWithType:UIButtonTypeSystem];

    [self.nextKeyboardButton setTitle:NSLocalizedString(@"Next Keyboard", @"Title for 'Next Keyboard' button") forState:UIControlStateNormal];
    [self.nextKeyboardButton sizeToFit];
    self.nextKeyboardButton.translatesAutoresizingMaskIntoConstraints = NO;

    [self.nextKeyboardButton addTarget:self action:@selector(advanceToNextInputMode) forControlEvents:UIControlEventTouchUpInside];

    [self.view addSubview:self.nextKeyboardButton];

    NSLayoutConstraint *nextKeyboardButtonLeftSideConstraint = [NSLayoutConstraint constraintWithItem:self.nextKeyboardButton attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeLeft multiplier:1.0 constant:0.0];
    NSLayoutConstraint *nextKeyboardButtonBottomConstraint = [NSLayoutConstraint constraintWithItem:self.nextKeyboardButton attribute:NSLayoutAttributeBottom relatedBy:NSLayoutRelationEqual toItem:self.view attribute:NSLayoutAttributeBottom multiplier:1.0 constant:0.0];
    [self.view addConstraints:@[nextKeyboardButtonLeftSideConstraint, nextKeyboardButtonBottomConstraint]];


    self.heightConstraint = [NSLayoutConstraint constraintWithItem:self.inputView attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:0.0 constant:self.portraitHeight];

    self.heightConstraint.priority = UILayoutPriorityRequired - 1; // This will eliminate the constraint conflict warning.

}

- (void)textWillChange:(id<UITextInput>)textInput {
    // The app is about to change the document's contents. Perform any preparation here.
}

- (void)textDidChange:(id<UITextInput>)textInput {
}

@end

斯威夫特 1.0 版本:

class KeyboardViewController: UIInputViewController {

    @IBOutlet var nextKeyboardButton: UIButton!

    let portraitHeight:CGFloat = 256.0
    let landscapeHeight:CGFloat = 203.0
    var heightConstraint: NSLayoutConstraint?
    override func updateViewConstraints() {
        super.updateViewConstraints()
        // Add custom view sizing constraints here
        if (self.view.frame.size.width == 0 || self.view.frame.size.height == 0) {
            return
        }
        inputView.removeConstraint(heightConstraint!)
        let screenSize = UIScreen.mainScreen().bounds.size
        let screenH = screenSize.height;
        let screenW = screenSize.width;
        let isLandscape =  !(self.view.frame.size.width == screenW * ((screenW < screenH) ? 1 : 0) + screenH * ((screenW > screenH) ? 1 : 0))
        NSLog(isLandscape ? "Screen: Landscape" : "Screen: Potriaint");
        if (isLandscape) {
            heightConstraint!.constant = landscapeHeight;
            inputView.addConstraint(heightConstraint!)
        } else {
            heightConstraint!.constant = self.portraitHeight;
            inputView.addConstraint(heightConstraint!)
        }
    }

    override func viewDidLoad() {
        super.viewDidLoad()

        // Perform custom UI setup here
        self.nextKeyboardButton = UIButton.buttonWithType(.System) as UIButton

        self.nextKeyboardButton.setTitle(NSLocalizedString("Next Keyboard", comment: "Title for 'Next Keyboard' button"), forState: .Normal)
        self.nextKeyboardButton.sizeToFit()
    self.nextKeyboardButton.setTranslatesAutoresizingMaskIntoConstraints(false)

        self.nextKeyboardButton.addTarget(self, action: "advanceToNextInputMode", forControlEvents: .TouchUpInside)

        self.view.addSubview(self.nextKeyboardButton)

        var nextKeyboardButtonLeftSideConstraint = NSLayoutConstraint(item: self.nextKeyboardButton, attribute: .Left, relatedBy: .Equal, toItem: self.view, attribute: .Left, multiplier: 1.0, constant: 0.0)
        var nextKeyboardButtonBottomConstraint = NSLayoutConstraint(item: self.nextKeyboardButton, attribute: .Bottom, relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1.0, constant: 0.0)
        self.view.addConstraints([nextKeyboardButtonLeftSideConstraint, nextKeyboardButtonBottomConstraint])

        heightConstraint = NSLayoutConstraint(item: self.inputView, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1.0, constant: portraitHeight)
        heightConstraint!.priority = 999.0
    }

    override func textWillChange(textInput: UITextInput) {
        // The app is about to change the document's contents. Perform any preparation here.
    }

    override func textDidChange(textInput: UITextInput) {
        // The app has just changed the document's contents, the document context has been updated.

        var textColor: UIColor
        var proxy = self.textDocumentProxy as UITextDocumentProxy
        if proxy.keyboardAppearance == UIKeyboardAppearance.Dark {
            textColor = UIColor.whiteColor()
        } else {
            textColor = UIColor.blackColor()
        }
        self.nextKeyboardButton.setTitleColor(textColor, forState: .Normal)
    }
}
于 2014-09-13T03:35:00.467 回答
19

最近,Apple 更新了他们的App 扩展编程指南以更改自定义键盘扩展的高度:

CGFloat _expandedHeight = 500;

NSLayoutConstraint *_heightConstraint = [NSLayoutConstraint constraintWithItem:self.view attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:0.0 constant: _expandedHeight];

[self.view addConstraint: _heightConstraint];
于 2014-08-05T11:41:59.797 回答
12

这是我发现导致高度正确更新的最小解决方案。似乎有两个关键组成部分:

  • translatesAutoresizingMaskIntoConstraints需要将设置为的视图false添加到视图层次结构中。
  • 高度约束需要添加不早于viewWillAppear.

我仍然Unable to simultaneously satisfy constraints在日志中看到错误,但无论如何它似乎工作正常。我仍然看到高度最初设置为其默认值的跳跃,然后跳转到设定值。我还没有想出解决这些问题的任何方法。

import UIKit

class KeyboardViewController: UIInputViewController {

    var heightConstraint: NSLayoutConstraint!

    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)
        self.inputView.addConstraint(self.heightConstraint)
    }

    override func viewDidLoad() {
        super.viewDidLoad()

        let dummyView = UILabel(frame:CGRectZero)
        dummyView.setTranslatesAutoresizingMaskIntoConstraints(false)
        self.view.addSubview(dummyView);

        let height : CGFloat = 400

        self.heightConstraint = NSLayoutConstraint( item:self.inputView, attribute:.Height, relatedBy:.Equal, toItem:nil, attribute:.NotAnAttribute, multiplier:0.0, constant:height)
    }
}

Swift 4 的更新:

import UIKit

class KeyboardViewController: UIInputViewController
{
    private weak var _heightConstraint: NSLayoutConstraint?

    override func viewWillAppear(_ animated: Bool)
    {
        super.viewWillAppear(animated)

        guard nil == _heightConstraint else { return }

        // We must add a subview with an `instrinsicContentSize` that uses autolayout to force the height constraint to be recognized.
        //
        let emptyView = UILabel(frame: .zero)
        emptyView.translatesAutoresizingMaskIntoConstraints = false
        view.addSubview(emptyView);

        let heightConstraint = NSLayoutConstraint(item: view,
                                                  attribute: .height,
                                                  relatedBy: .equal,
                                                  toItem: nil,
                                                  attribute: .notAnAttribute,
                                                  multiplier: 0.0,
                                                  constant: 240)
        heightConstraint.priority = .required - 1
        view.addConstraint(heightConstraint)
        _heightConstraint = heightConstraint
    }
}
于 2014-10-26T14:20:45.457 回答
7

接受的答案不适用于 iOS 9。我将其中的部分内容和其他一些建议与 Apple 在App Extension Programming Guide中的代码结合在一起。

此解决方案效果很好,因为它不会延迟修改高度直到viewDidAppear,并且在旋转时,您可以根据需要根据屏幕尺寸更改高度。验证这在 iOS 8 和 9 中有效。

几个重要的注意事项:
~ 至少有一个元素inputView需要使用 Auto Layout
~ 高度约束不能被激活,直到viewWillAppear
~priority高度约束的值需要降低以避免无法满足的约束
~updateViewConstraints是设置所需高度的好地方

提示:
~ 在模拟器上测试时,我发现它非常不稳定并且会出现意外行为。如果它对您这样做,请重置模拟器并再次运行。或者您可以禁用键盘并再次添加它。

注意:
~ 这目前不适用于 iOS 10 测试版。它会在出现时正确更改高度,但如果您旋转设备,高度不会改变。这是因为updateViewConstraints不会在旋转时触发。请提交针对 iOS 10 的错误报告。要解决此问题,您可以改为触发constant更改viewDidLayoutSubviews

var nextKeyboardButton: UIButton!
var heightConstraint: NSLayoutConstraint?


override func viewDidLoad() {
    super.viewDidLoad()

    self.nextKeyboardButton = UIButton(type: .System)

    self.nextKeyboardButton.setTitle(NSLocalizedString("Next Keyboard", comment: "Title for 'Next Keyboard' button"), forState: .Normal)
    self.nextKeyboardButton.sizeToFit()
    self.nextKeyboardButton.translatesAutoresizingMaskIntoConstraints = false

    self.nextKeyboardButton.addTarget(self, action: "advanceToNextInputMode", forControlEvents: .TouchUpInside)

    self.view.addSubview(self.nextKeyboardButton)

    let nextKeyboardButtonLeftSideConstraint = NSLayoutConstraint(item: self.nextKeyboardButton, attribute: .Left, relatedBy: .Equal, toItem: self.view, attribute: .Left, multiplier: 1, constant: 0)
    let nextKeyboardButtonBottomConstraint = NSLayoutConstraint(item: self.nextKeyboardButton, attribute: .Bottom, relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1, constant: 0)
    NSLayoutConstraint.activateConstraints([nextKeyboardButtonLeftSideConstraint, nextKeyboardButtonBottomConstraint])
}

override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)

    self.heightConstraint = NSLayoutConstraint(item:self.inputView!, attribute:.Height, relatedBy:.Equal, toItem:nil, attribute:.NotAnAttribute, multiplier:0, constant:0)
    self.heightConstraint!.priority = 999
    self.heightConstraint!.active = true
}

override func updateViewConstraints() {
    super.updateViewConstraints()

    guard self.heightConstraint != nil && self.view.frame.size.width != 0 && self.view.frame.size.height != 0 else { return }

    let portraitHeight: CGFloat = 400
    let landscapeHeight: CGFloat = 200
    let screenSize = UIScreen.mainScreen().bounds.size

    let newHeight = screenSize.width > screenSize.height ? landscapeHeight : portraitHeight

    if (self.heightConstraint!.constant != newHeight) {
        self.heightConstraint!.constant = newHeight
    }
}
于 2015-06-14T21:39:12.627 回答
6

我在将自定义键盘从 iOS 8 调整到 iOS 10 时遇到了类似的问题。我相信正确的解决方案是让输入视图提供正确的intrinsicContentSize值,并在您想要更改视图的高度时更改(并使无效!)该值。示例代码:

class CustomInputView: UIInputView {
    var intrinsicHeight: CGFloat = 200 {
        didSet {
            self.invalidateIntrinsicContentSize()
        }
    }

    init() {
        super.init(frame: CGRect(), inputViewStyle: .keyboard)
        self.translatesAutoresizingMaskIntoConstraints = false
    }

    required init?(coder: NSCoder) {
        super.init(coder: coder)
        self.translatesAutoresizingMaskIntoConstraints = false
    }

    override var intrinsicContentSize: CGSize {
        return CGSize(width: UIViewNoIntrinsicMetric, height: self.intrinsicHeight)
    }
}

class ViewController: UIViewController {
    @IBOutlet weak var textView: UITextView!

    override func viewDidLoad() {
        super.viewDidLoad()

        textView.becomeFirstResponder()

        let inputView = CustomInputView()
        // To make the view's size more clear.
        inputView.backgroundColor = UIColor(red: 0.5, green: 1, blue: 0.5, alpha: 1)
        textView.inputView = inputView

        // To demonstrate a change to the view's intrinsic height.
        DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + .seconds(2)) {
            inputView.intrinsicHeight = 400
        }
    }
}
于 2016-11-01T11:44:07.300 回答
4

其他答案没有考虑冲突的约束和设备旋转。该答案避免了诸如“无法同时满足约束”之类的错误以及由此产生的问题。它部分依赖于可能在未来版本的 iOS 中改变的行为,但似乎是在 iOS 8 上解决这个问题的唯一方法。

在您的UIInputViewController子类中,添加以下方法:

- (void)updateViewConstraints {
    [super updateViewConstraints];
    // Update height when appearing
    [self updateViewHeightConstraintIfNeeded];
}

- (void)viewWillLayoutSubviews {
    [super viewWillLayoutSubviews];
    // Update height when rotating
    [self updateViewHeightConstraintIfNeeded];
}

- (void)updateViewHeightConstraintIfNeeded {
    CGFloat preferedHeight = 216; // Portrait
    if ( [UIScreen mainScreen].bounds.size.width
         > [UIScreen mainScreen].bounds.size.height ) {
        // Landscape
        preferedHeight = 162;
    }
    NSLayoutConstraint *constraint = [self findViewHeightConstraint];
    if ( preferedHeight != constraint.constant ) {
        if ( constraint ) {
            constraint.constant = preferedHeight;
        } else {
            // This is not run on current versions of iOS, but we add it to
            // make sure the constraint exits
            constraint = [NSLayoutConstraint constraintWithItem:self.view
                          attribute:NSLayoutAttributeHeight
                          relatedBy:NSLayoutRelationEqual
                             toItem:nil
                          attribute:NSLayoutAttributeNotAnAttribute
                         multiplier:0
                           constant:preferedHeight];
            [self.view.superview addConstraint:constraint];
        }
    }
}

- (NSLayoutConstraint*)findViewHeightConstraint {
    NSArray *constraints = self.view.superview.constraints;
    for ( NSLayoutConstraint *constraint in constraints ) {
        if ( constraint.firstItem == self.view
             && constraint.firstAttribute == NSLayoutAttributeHeight )
            return constraint;
    }
    return nil;
}
于 2014-12-23T13:49:32.667 回答
2

把它放在 ViewDidAppear 中:

NSLayoutConstraint *heightConstraint = 
                            [NSLayoutConstraint constraintWithItem: self.view
                                 attribute: NSLayoutAttributeHeight
                                 relatedBy: NSLayoutRelationEqual
                                    toItem: nil
                                 attribute: NSLayoutAttributeNotAnAttribute
                                multiplier: 0.0
                                  constant: 300];
    [self.view addConstraint: heightConstraint];

适用于 iOS 8.1

于 2014-12-09T12:51:57.003 回答
1
- (void)updateViewConstraints {


[super updateViewConstraints];

// Add custom view sizing constraints here
CGFloat _expandedHeight = 500;
NSLayoutConstraint *_heightConstraint =
[NSLayoutConstraint constraintWithItem: self.view
                             attribute: NSLayoutAttributeHeight
                             relatedBy: NSLayoutRelationEqual
                                toItem: nil
                             attribute: NSLayoutAttributeNotAnAttribute
                            multiplier: 0.0
                              constant: _expandedHeight];
[self.view addConstraint: _heightConstraint];
}   
 -(void)viewDidAppear:(BOOL)animated
{
    [self updateViewConstraints];
}

它对我有用

于 2014-09-07T15:47:27.783 回答
1

我创建了这个函数,对我来说很好。添加prepareHeightConstraint()heightConstraint并在您的updateViewConstraints 和 viewWillAppear中调用prepareHeightConstraint()

    private var heightConstraint: NSLayoutConstraint!

    /**
        Prepare the height Constraint when create or change orientation keyboard
    */
    private func prepareHeightConstraint() {

        guard self.heightConstraint != nil else {
            let dummyView = UILabel(frame:CGRectZero)
            dummyView.translatesAutoresizingMaskIntoConstraints = false
            self.view.addSubview(dummyView)

            self.heightConstraint = NSLayoutConstraint( item:self.view, attribute:.Height, relatedBy:.Equal, toItem:nil, attribute:.NotAnAttribute, multiplier:0.0, constant: /* Here your height */)
            // /* Here your height */ Here is when your create your keyboard

            self.heightConstraint.priority = 750
            self.view.addConstraint(self.heightConstraint!)
            return
        }

        // Update when change orientation etc..
        self.heightConstraint.constant = /* Here your height */ 

    }


    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)
        // When keyboard is create
        self.prepareHeightConstraint()
    }


    override func updateViewConstraints() {
        super.updateViewConstraints()
        guard let viewKeyboard = self.inputView where viewKeyboard.frame.size.width != 0 && viewKeyboard.frame.size.width != 0 {
            return
        }
        //Update change orientation, update just the constant
        self.prepareHeightConstraint()
}
于 2015-07-06T08:44:32.313 回答
1

为了更流畅地改变方向的动画,我添加了这个:

- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
    CGFloat width = [UIScreen mainScreen].bounds.size.width;
    self.view.window.frame = CGRectMake(0, 0, width, heigth);
}
于 2015-07-21T11:21:04.010 回答
1

我也一直在制作键盘并在高度问题上苦苦挣扎。我尝试了所有提到的解决方案以及应用程序扩展编程指南解决方案,但无法修复它。我的键盘具有非常复杂的视图层次结构。经过努力,我找到了一个完全适合我的解决方案。这是一种 hack,但我已经测试了所有场景,即使设备旋转,它也是完美的。我认为它会帮助某人所以我把我的代码放在这里..

// Keep this code inside the UIInputViewController

@implementation KeyBoardViewController

@property (strong, nonatomic) NSLayoutConstraint *heightConstraint;

// This method will first get the height constraint created by (Run time system or OS) then deactivate it and add our own custom height constraint.

(void)addHeightConstraint {
    for (NSLayoutConstraint* ct in self.view.superview.constraints) {
        if (ct.firstAttribute == NSLayoutAttributeHeight) {
            [NSLayoutConstraint deactivateConstraints:@[ct]];
        }
    }
    if (!_heightConstraint) {
        _heightConstraint = [NSLayoutConstraint constraintWithItem:self.view attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:0.0 constant: 300];
        [_heightConstraint setPriority:UILayoutPriorityDefaultHigh];
        [self.view addConstraint:_heightConstraint];
    }else {
        _heightConstraint.constant = 300;
    }

    if (_heightConstraint && !_heightConstraint.isActive) {
        [NSLayoutConstraint activateConstraints:@[_heightConstraint]];
    }
    [self.view layoutIfNeeded];
}


(void)viewWillLayoutSubviews {
    [self addHeightConstraint];
}
于 2016-09-06T07:52:13.450 回答
0

这是不可能的。从文档

此外,当您点击顶行中的一个键时,无法在顶行上方显示键图,就像 iPhone 上的系统键盘所做的那样。

所以,如果可能的话,我们可以很容易地在第一行上方画一些东西。

编辑:

苹果似乎修复了这个问题。请查看已接受的答案

于 2014-06-16T05:43:39.000 回答
0

如果接受的答案对任何人都不起作用,则使用以下方式。所有代码都将相同,只需更改updateViewConstraints Reference中的代码

- (void)updateViewConstraints {
   [super updateViewConstraints];
   if (self.view.frame.size.width == 0 || self.view.frame.size.height == 0)
    return;
  [self.inputView removeConstraint:self.heightConstraint];
  CGSize screenSize = [[UIScreen mainScreen] bounds].size;
  CGFloat screenH = screenSize.height;
  CGFloat screenW = screenSize.width;
  BOOL isLandscape =  !(self.view.frame.size.width ==
                      (screenW*(screenW<screenH))+(screenH*(screenW>screenH)));
   NSLog(isLandscape ? @"Screen: Landscape" : @"Screen: Potriaint");
 if (isLandscape)
 {
    self.heightConstraint = [NSLayoutConstraint constraintWithItem:self.inputView attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:0.0 constant: self.landscapeHeight];
    [self.inputView addConstraint:self.heightConstraint];
  } else {
    self.heightConstraint = [NSLayoutConstraint constraintWithItem:self.inputView attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:0.0 constant: self.portraitHeight];
    [self.inputView addConstraint:self.heightConstraint];
}

}
于 2015-01-27T05:36:24.610 回答
0

最后我明白了,将此代码块添加到您的UIInputViewController子类 Class :

override func viewDidAppear(animated: Bool) {
      let desiredHeight:CGFloat = 300.0 // or anything you want
      let heightConstraint = NSLayoutConstraint(item: view,  attribute:NSLayoutAttribute.Height, 
relatedBy: NSLayoutRelation.Equal,
 toItem: nil, 
attribute: NSLayoutAttribute.NotAnAttribute, 
multiplier: 1.0, 
constant: desiredHeight)

view.addConstraint(heightConstraint)        
}

它将完美运行.. iOS 8.3

于 2015-04-20T20:29:36.150 回答
0

这就是我为iOS9Storyboard所做的。

我使用了@skyline75489(非常感谢)的答案并对其进行了修改。

@property (nonatomic) CGFloat portraitHeight;
@property (nonatomic) CGFloat landscapeHeight;
@property (nonatomic) BOOL isLandscape;
@property (nonatomic) NSLayoutConstraint *heightConstraint;

@property (nonatomic) BOOL viewWillAppearExecuted;


- (id)initWithCoder:(NSCoder *)aDecoder {
    self = [super initWithCoder:aDecoder];
    if (self) {
        // Perform custom initialization work here
        self.portraitHeight = 256;
        self.landscapeHeight = 203;
    }
    return self;
}

- (void)updateViewConstraints {
    [super updateViewConstraints];

    if (_viewWillAppearExecuted)
        [self adjustHeight];
}

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];

    [self.view addConstraint:self.heightConstraint];
    _viewWillAppearExecuted = YES;
}

#pragma mark - Setters/Getters

- (NSLayoutConstraint *)heightConstraint
{
    if (!_heightConstraint) {
        _heightConstraint = [NSLayoutConstraint constraintWithItem:self.view attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:0.0 constant:self.portraitHeight];
        _heightConstraint.priority = UILayoutPriorityRequired - 1;
    }

    return _heightConstraint;
}

#pragma mark - Methods

- (void)adjustHeight
{
    if (self.view.frame.size.width == 0 || self.view.frame.size.height == 0)
        return;

    [self.view removeConstraint:self.heightConstraint];
    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
    CGFloat screenH = screenSize.height;
    CGFloat screenW = screenSize.width;
    BOOL isLandscape =  !(self.view.frame.size.width ==
                          (screenW*(screenW<screenH))+(screenH*(screenW>screenH)));

    self.isLandscape = isLandscape;
    if (isLandscape) {
        self.heightConstraint.constant = self.landscapeHeight;
        [self.view addConstraint:self.heightConstraint];
    } else {
        self.heightConstraint.constant = self.portraitHeight;
        [self.view addConstraint:self.heightConstraint];
    }
}
于 2016-01-08T10:33:19.923 回答
0

在 IOS 10 (swift 4) 中,由于三个原因,我不得不结合上述答案:

  1. updateViewConstraints旋转 iPhone 时不调用
  2. 设置 aheightConstraint会产生一个被布局忽略的约束
  3. intrinsicContentSize仅在我不理解的情况下才起作用

    @objc public class CustomInputView: UIInputView {
        var intrinsicHeight: CGFloat = 296.0 {
        didSet {
            self.invalidateIntrinsicContentSize()
        }
      }
      @objc public init() {
        super.init(frame: CGRect(), inputViewStyle: .keyboard)
        self.translatesAutoresizingMaskIntoConstraints = false
      }
      @objc public required init?(coder: NSCoder) {
        super.init(coder: coder)
        self.translatesAutoresizingMaskIntoConstraints = false
      }
      @objc public override var intrinsicContentSize: CGSize {
        let screenSize = UIScreen.main.bounds.size
        let newHeight :CGFloat = screenSize.width > screenSize.height ? 230.0 : intrinsicHeight
        return CGSize(width: UIViewNoIntrinsicMetric, height: newHeight)
      }
    }
    
    @objc public class KeyboardViewController: UIInputViewController {
      let portraitHeight:CGFloat = 296.0
      let landscapeHeight:CGFloat = 230.0
      var heightConstraint: NSLayoutConstraint?
      func updateHeightConstraint(to size: CGSize){
        var heightConstant=portraitHeight
        if size.width>400 {
            heightConstant=landscapeHeight
        }
        if heightConstant != heightConstraint!.constant {
            inputView?.removeConstraint(heightConstraint!)
            heightConstraint!.constant = heightConstant;
            inputView?.addConstraint(heightConstraint!)
        }
      }
      override public func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
        super.viewWillTransition(to: size, with: coordinator)
        updateHeightConstraint(to: size)
      }
      override public func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        updateHeightConstraint(to: UIScreen.main.bounds.size)
      }
      override public func viewDidLoad() {
        super.viewDidLoad()
        heightConstraint = NSLayoutConstraint(item: self.inputView as Any, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.notAnAttribute, multiplier: 1.0, constant: portraitHeight)
        heightConstraint!.priority = UILayoutPriority(rawValue: 999.0)
        heightConstraint!.isActive=true;
      }
    //... code to insert, delete,.. 
    }
    

viewDidAppear我不得不打电话updateHeightConstraint,因为viewWillTransition当我改变时没有调用UIInputViewController

我不需要self.nextKeyboardButton.translatesAutoresizingMaskIntoConstraints = false

于 2018-04-15T15:27:10.407 回答
0

这是一个非常古老的问题,但我只是想分享一下,我发现它UIInputViewController实际上会根据您添加到其中的子视图来调整自身的大小。因此,如果您将这样的视图添加到视图控制器:

let myView: UIView(frame: .zero)
myView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
myView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
myView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
myView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true

view输入视图控制器的视图在哪里,然后指定一个高度约束,输入视图控制器将尊重该高度而不破坏任何约束。

这是完美的,因为您可以添加一个堆栈视图,您可以向其中添加提供固有内容大小的视图。然后,您不必指定高度约束,因为堆栈视图将根据您添加到其中的视图隐式调整大小。

于 2019-04-28T06:46:16.733 回答