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目前我正在实现一个文件下载应用程序。在我的应用服务器中有大约 2500 个资源文件,我需要将这些文件从服务器下载到我的文档目录。

我的代码:

@implementation DownloadManager
{
    NSURLSession *session;
    BOOL downloading;
}

#pragma mark - NSURLSessionDownloadDelegate

// Handle download completion from the task
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didFinishDownloadingToURL:(NSURL *)location
{
    NSInteger index = [self assetDownloadIndexForDownloadTask:downloadTask];
    if (index < 0)
    {
        return;
    }
    DownloadHelper *movieDownload = _assetsToDownload[index];

    // Copy temporary file
    NSError * error;
    [[NSFileManager defaultManager] copyItemAtURL:location toURL:[NSURL fileURLWithPath:[movieDownload localPath]] error:&error];
    downloading = NO;
}

- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didResumeAtOffset:(int64_t)fileOffset expectedTotalBytes:(int64_t)expectedTotalBytes
{
    // Required delegate method
}

// Handle task completion
- (void)URLSession:(NSURLSession *)session task:(NSURLSessionTask *)task didCompleteWithError:(NSError *)error
{
    if (error)
        NSLog(@"Task %@ failed: %@", task, error);
    NSLog(@"Task %@ Success: %@", task, error);
    if ([_assetsToDownload count])
    {
        [_assetsToDownload removeObjectAtIndex:0];
    }

    downloading = NO;
    if ([_assetsToDownload count])
    {
        [self downloadFiles];
    }
    else
    {
        [self downloadAssets];
    }
}

// Handle progress update from the task
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didWriteData:(int64_t)bytesWritten totalBytesWritten:(int64_t)totalBytesWritten totalBytesExpectedToWrite:(int64_t)totalBytesExpectedToWrite
{
    NSInteger index = [self assetDownloadIndexForDownloadTask:downloadTask];
    if (index < 0) return;
   // DownloadHelper *movieDownload = _assetsToDownload[index];
    double progress = (double) (totalBytesWritten/1024) / (double) (totalBytesExpectedToWrite/1024);
    dispatch_async(dispatch_get_main_queue(), ^{
        // Showing progress
    });

}

#pragma mark - Movie Download Handling & UI

// Helper method to get the index of a Asset from the array based on downloadTask.
- (NSInteger)assetDownloadIndexForDownloadTask:(NSURLSessionDownloadTask *)downloadTask
{
    NSInteger foundIndex = -1;
    NSInteger index = 0;
    for (DownloadHelper *asset in _assetsToDownload)
    {
        if (asset.downloadTask == downloadTask)
        {
            foundIndex = index;
            break;
        }
        index++;
    }
    return foundIndex;
}

- (void)addAssetDownload
{
    DownloadInfo *info = nil;
    NSString *assetFolder = nil;
    for (int index = 0; index<[_assets count]; index++)
    {
        info                                    = [_assets objectAtIndex:index];
        NSURL *url                              = [NSURL URLWithString:info.assetURL];
        NSURLRequest *request                   = [NSURLRequest requestWithURL:url];
        NSURLSessionDownloadTask *downloadTask  = [session downloadTaskWithRequest:request];

        DownloadHelper *assetDownload        = [[DownloadHelper alloc] initWithURL:url downloadTask:downloadTask];
        assetDownload.assetName                 = info.assetName;

        if (info.categoryId == 1)
        {
            assetFolder = [self getImagePath:info.assetName];
        }
        else if (info.categoryId == 2)
        {
            assetFolder = [self getVideoPath:info.assetName];
        }
        else if (info.categoryId == 3)
        {
            //assetFolder = [self getDBPath:info.assetName];
        }
        else
        {
            assetFolder = [self filePath:info.assetName];
        }
        assetDownload.assetFolder = assetFolder;
        [_assetsToDownload addObject:assetDownload];
    }
}

// Initialize the download, session and tasks
- (void)initialize
{
    for (DTEDownloadHelper *movieDownload in _assetsToDownload)
    {
        // Cancel each task
        NSURLSessionDownloadTask *downloadTask = movieDownload.downloadTask;
        [downloadTask cancel];
    }

    // Cancel all tasks and invalidate the session (also releasing the delegate)
    [session invalidateAndCancel];
    session = nil;

    _assetsToDownload = [[NSMutableArray alloc] init];

    // Create a session configuration passing in the session ID
    NSURLSessionConfiguration *sessionConfiguration = [NSURLSessionConfiguration backgroundSessionConfiguration:@"DTEDownloadBackground"];
    sessionConfiguration.discretionary = YES;
    session = [NSURLSession sessionWithConfiguration:sessionConfiguration delegate:self delegateQueue:nil];
    [self addAssetDownload];
    // Reset the UI
    downloading = NO;
    [self downloadFiles];

}


// Download handler
- (void)downloadFiles
{
    if ([_assetsToDownload count] > 0)
    {
        // Acquire the appropriate downloadTask and respond appropriately to the user's selection
        NSURLSessionDownloadTask * downloadTask = [_assetsToDownload[0] downloadTask];
        if (downloadTask.state == NSURLSessionTaskStateCompleted)
        {
            // Download is complete.  Play movie.
            // NSURL *movieURL = [NSURL fileURLWithPath:[_assetsToDownload[0] localPath]];
        }
        else if (downloadTask.state == NSURLSessionTaskStateSuspended)
        {
            // If suspended and not already downloading, resume transfer.
            if (!downloading)
            {
                [self showHUD:[NSString stringWithFormat:@"Downloading %@",[_assetsToDownload[0] assetName]]];
                [downloadTask resume];
                downloading = YES;
            }
        }
        else if (downloadTask.state == NSURLSessionTaskStateRunning)
        {
            // If already downloading, pause the transfer.
            [downloadTask suspend];
            downloading = NO;
        }

    }
}

- (void)downloadAssets
{
    _assets = [self retreiveAssets];    // Getting the resource details from the database
    if (![_assets count])
    {
        // Hide progress
    }
    [self addAssetDownload];
    [self downloadFiles];
}
@end

问题 :

有时它会下载第一个文件并停在那里,下次它不会下载任何东西。我到现在都找不到问题,因为这个问题我浪费了将近一天。请帮我找出问题所在。提前致谢。

4

2 回答 2

3

使用后台会话时,旧的下载请求可以在会话之间持续存在。您是否尝试过检查旧的、未完成的后台任务getTasksWithCompletionHandler?我忍受了一段时间,直到我意识到当我的应用程序启动时,它可能会积压在旧的后台请求后面。如果您在该后台会话中有任何无效请求,则所有内容都可以得到一点备份。

此外,您的应用程序委托是否处理该handleEventsForBackgroundURLSession方法、重新实例化后台会话并保存completionHandler传递给您的应用程序的内容?并且是delegateNSURLSession调用该完成处理程序(大概在URLSessionDidFinishEventsForBackgroundURLSession:方法中)吗?您要确保清理这些后台会话。我在您的代码片段中没有看到任何这种方法,但为了简洁起见,您可能省略了它。

可以在URL 加载系统编程指南:使用 NSURLSession指南的后台传输注意事项部分找到对此的讨论。在 WWDC 2013 What's New in Foundation Networking视频中大约 40 分钟显示了这方面的示例。

于 2014-06-11T16:49:40.023 回答
0

使用NSURLSessionDownloadTask对我来说是一团糟。NSOperationQueue所以最后我使用and实现了一个自定义下载管理器blocks

我已将此库添加到GitHub

于 2014-07-05T16:48:37.070 回答