我正在尝试通过制作基于 2D 平铺的平台游戏来学习 Python 和 Pygame。现在我被困在“基于瓷砖”的部分。这是我的代码:
import pygame, sys
from pygame.locals import *
#Just defining some variables
windowWidth = 640
windowHeight = 480
mapWidth = windowWidth // 32
mapHeight = windowHeight // 32
tilesize = 32
speed = [1, 1] #Array/List declaration
black = (0,0,0) #Tuple declaration
#intended to create a 2d list of subsurfaces
def create_map():
floor = pygame.image.load("rect_gray0.png")
map = []
for x in range(mapWidth):
line = []
map.append(line)
for y in range(mapHeight):
line.append(floor.subsurface((0,0,tilesize,tilesize)))
return map
if __name__ == '__main__':
pygame.init()
print("Initializing")
screen = pygame.display.set_mode((windowWidth, windowHeight))
map = create_map()
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(black)
for x in range(mapWidth):
for y in range(mapHeight):
#for each subsurface in the map, blit it to the screen.
tile = map[x][y]
screen.blit(tile, (x*tilesize, y*tilesize))
screen.display.flip()
当我运行代码时,它给了我这个错误:
Traceback (most recent call last):
File "C:\Users\dementeddr\workspace\TheWaterIsRising\src\default\RisingMain.py", line 59, in <module>
screen.display.flip()
AttributeError: 'pygame.Surface' object has no attribute 'display'
我用谷歌搜索了很多其他属性错误,但没有关于“显示”属性的信息。我究竟做错了什么?