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如何为平铺地图中的图块添加点击侦听器,以便当您使用鼠标选择图块时,它会突出显示?

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1 回答 1

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libGDX 不直接支持这一点,因为 TiledMap 仅用于渲染。

您可以轻松地创建一个Stage,它将充当您的 TiledMap 的某种覆盖输入层。只需Actor为每个与该图块具有相同大小的图块创建一个。然后,您可以将EventListeners 添加到这些演员,以便能够识别诸如点击这些演员之类的事情。

这些参与者应该保留对他们“起源”的引用,即TiledMapTileLayer.Cell. 因此,在处理这些事件时,您可以随时从演员返回到单元格。

以下显示了您可以如何执行此操作:

此 Actor 负责捕获事件并保留有关它所基于的图块的信息:

public class TiledMapActor extends Actor {

    private TiledMap tiledMap;

    private TiledMapTileLayer tiledLayer;

    private TiledMapTileLayer.Cell cell;

    public TiledMapActor(TiledMap tiledMap, TiledMapTileLayer tiledLayer, TiledMapTileLayer.Cell cell) {
        this.tiledMap = tiledMap;
        this.tiledLayer = tiledLayer;
        this.cell = cell;
    }

}

这个小监听器可以附加到其中一个演员身上,并且会执行任何类型的逻辑:

public class TiledMapClickListener extends ClickListener {

    private TiledMapActor actor;

    public TiledMapClickListener(TiledMapActor actor) {
        this.actor = actor;
    }

    @Override
    public void clicked(InputEvent event, float x, float y) {
        System.out.println(actor.cell + " has been clicked.");
    }
}

下面的类实际上是从给定的地图创建演员并将它们连接到侦听器:

public class TiledMapStage extends Stage {

    private TiledMap tiledMap;

    public TiledMapStage(TiledMap tiledMap) {
        this.tiledMap = tiledMap;

        for (MapLayer layer : tiledMap.getLayers()) {
            TiledMapTileLayer tiledLayer = (TiledMapTileLayer)layer;
            createActorsForLayer(tiledLayer);
        }
    }

    private void createActorsForLayer(TiledMapTileLayer tiledLayer) {
        for (int x = 0; x < tiledLayer.getWidth(); x++) {
            for (int y = 0; y < tiledLayer.getHeight(); y++) {
                TiledMapTileLayer.Cell cell = tiledLayer.getCell(x, y);
                TiledMapActor actor = new TiledMapActor(tiledMap, tiledLayer, cell);
                actor.setBounds(x * tiledLayer.getTileWidth(), y * tiledLayer.getTileHeight(), tiledLayer.getTileWidth(),
                        tiledLayer.getTileHeight());
                addActor(actor);
                EventListener eventListener = new TiledMapClickListener(actor);
                actor.addListener(eventListener);
            }
        }
    }
}

现在,TiledMapStage将为您完成所有工作。您需要做的就是以下几点:

Stage stage = new TiledMapStage(tiledMap);
Gdx.input.setInputProcessor(stage);

在 render(...) 中,您需要调用stage.act(). 请记住Viewport在舞台上使用与渲染 TiledMap 相同的内容。否则输入和渲染的地图将不会对齐。

于 2014-06-06T11:22:40.913 回答