如何在swift中使用线程?
dispatchOnMainThread:^{
NSLog(@"Block Executed On %s", dispatch_queue_get_label(dispatch_get_current_queue()));
}];
如何在swift中使用线程?
dispatchOnMainThread:^{
NSLog(@"Block Executed On %s", dispatch_queue_get_label(dispatch_get_current_queue()));
}];
Swift 3.0 中进行了很多现代化改造。在后台队列上运行一些东西看起来像这样:
DispatchQueue.global(qos: .userInitiated).async {
print("This is run on a background queue")
DispatchQueue.main.async {
print("This is run on the main queue, after the previous code in outer block")
}
}
let qualityOfServiceClass = QOS_CLASS_USER_INITIATED
let backgroundQueue = dispatch_get_global_queue(qualityOfServiceClass, 0)
dispatch_async(backgroundQueue, {
print("This is run on a background queue")
dispatch_async(dispatch_get_main_queue(), { () -> Void in
print("This is run on the main queue, after the previous code in outer block")
})
})
从 Swift 1.1 开始,Apple 不支持上述语法,无需进行一些修改。传递QOS_CLASS_USER_INITIATED
实际上不起作用,而是使用Int(QOS_CLASS_USER_INITIATED.value)
.
有关更多信息,请参阅Apple 文档
Dan Beaulieu 在 swift5 中的回答(也从 swift 3.0.1 开始工作)。
extension DispatchQueue {
static func background(delay: Double = 0.0, background: (()->Void)? = nil, completion: (() -> Void)? = nil) {
DispatchQueue.global(qos: .background).async {
background?()
if let completion = completion {
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: {
completion()
})
}
}
}
}
DispatchQueue.background(delay: 3.0, background: {
// do something in background
}, completion: {
// when background job finishes, wait 3 seconds and do something in main thread
})
DispatchQueue.background(background: {
// do something in background
}, completion:{
// when background job finished, do something in main thread
})
DispatchQueue.background(delay: 3.0, completion:{
// do something in main thread after 3 seconds
})
最佳实践是定义一个可以多次访问的可重用函数。
例如,像 AppDelegate.swift 这样的全局函数。
func backgroundThread(_ delay: Double = 0.0, background: (() -> Void)? = nil, completion: (() -> Void)? = nil) {
dispatch_async(dispatch_get_global_queue(Int(QOS_CLASS_USER_INITIATED.value), 0)) {
background?()
let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
dispatch_after(popTime, dispatch_get_main_queue()) {
completion?()
}
}
}
注意:在 Swift 2.0 中,将上面的QOS_CLASS_USER_INITIATED.value替换为QOS_CLASS_USER_INITIATED.rawValue
A. 在后台运行一个延迟 3 秒的进程:
backgroundThread(3.0, background: {
// Your background function here
})
B. 要在后台运行一个进程,然后在前台运行一个完成:
backgroundThread(background: {
// Your function here to run in the background
},
completion: {
// A function to run in the foreground when the background thread is complete
})
C. 延迟 3 秒 - 注意使用没有背景参数的完成参数:
backgroundThread(3.0, completion: {
// Your delayed function here to be run in the foreground
})
Swift 3 利用新DispatchQueue
类来管理队列和线程。要在后台线程上运行某些东西,您将使用:
let backgroundQueue = DispatchQueue(label: "com.app.queue", qos: .background)
backgroundQueue.async {
print("Run on background thread")
}
或者,如果您想要两行代码中的某些内容:
DispatchQueue.global(qos: .background).async {
print("Run on background thread")
DispatchQueue.main.async {
print("We finished that.")
// only back on the main thread, may you access UI:
label.text = "Done."
}
}
您还可以在本教程中获得有关 Swift 3 中 GDC 的一些深入信息。
In Swift 4.2 and Xcode 10.1
We have three types of Queues :
1. Main Queue: Main queue is a serial queue which is created by the system and associated with the application main thread.
2. Global Queue : Global queue is a concurrent queue which we can request with respect to the priority of the tasks.
3. Custom queues : can be created by the user. Custom concurrent queues always mapped into one of the global queues by specifying a Quality of Service property (QoS).
DispatchQueue.main//Main thread
DispatchQueue.global(qos: .userInitiated)// High Priority
DispatchQueue.global(qos: .userInteractive)//High Priority (Little Higher than userInitiated)
DispatchQueue.global(qos: .background)//Lowest Priority
DispatchQueue.global(qos: .default)//Normal Priority (after High but before Low)
DispatchQueue.global(qos: .utility)//Low Priority
DispatchQueue.global(qos: .unspecified)//Absence of Quality
These all Queues can be executed in two ways
1. Synchronous execution
2. Asynchronous execution
DispatchQueue.global(qos: .background).async {
// do your job here
DispatchQueue.main.async {
// update ui here
}
}
//Perform some task and update UI immediately.
DispatchQueue.global(qos: .userInitiated).async {
// Perform task
DispatchQueue.main.async {
// Update UI
self.tableView.reloadData()
}
}
//To call or execute function after some time
DispatchQueue.main.asyncAfter(deadline: .now() + 5.0) {
//Here call your function
}
//If you want to do changes in UI use this
DispatchQueue.main.async(execute: {
//Update UI
self.tableView.reloadData()
})
From AppCoda : https://www.appcoda.com/grand-central-dispatch/
//This will print synchronously means, it will print 1-9 & 100-109
func simpleQueues() {
let queue = DispatchQueue(label: "com.appcoda.myqueue")
queue.sync {
for i in 0..<10 {
print("", i)
}
}
for i in 100..<110 {
print("Ⓜ️", i)
}
}
//This will print asynchronously
func simpleQueues() {
let queue = DispatchQueue(label: "com.appcoda.myqueue")
queue.async {
for i in 0..<10 {
print("", i)
}
}
for i in 100..<110 {
print("Ⓜ️", i)
}
}
斯威夫特 2
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), {
//All stuff here
})
斯威夫特 4.x
把它放在某个文件中:
func background(work: @escaping () -> ()) {
DispatchQueue.global(qos: .userInitiated).async {
work()
}
}
func main(work: @escaping () -> ()) {
DispatchQueue.main.async {
work()
}
}
然后在需要的地方调用它:
background {
//background job
main {
//update UI (or what you need to do in main thread)
}
}
斯威夫特 5
为方便起见,使用以下内容创建一个文件“DispatchQueue+Extensions.swift”:
import Foundation
typealias Dispatch = DispatchQueue
extension Dispatch {
static func background(_ task: @escaping () -> ()) {
Dispatch.global(qos: .background).async {
task()
}
}
static func main(_ task: @escaping () -> ()) {
Dispatch.main.async {
task()
}
}
}
用法 :
Dispatch.background {
// do stuff
Dispatch.main {
// update UI
}
}
您必须将要在后台运行的更改与要在 UI 上运行的更新分开:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
// do your task
dispatch_async(dispatch_get_main_queue()) {
// update some UI
}
}
不过答案很好,无论如何我想分享我的面向对象的解决方案Up to date for swift 5。
请检查一下:AsyncTask
受 android 的 AsyncTask 的概念启发,我用 Swift 编写了自己的类
AsyncTask允许正确和轻松地使用 UI 线程。此类允许执行后台操作并在 UI 线程上发布结果。
以下是一些使用示例
示例 1 -
AsyncTask(backgroundTask: {(p:String)->Void in//set BGParam to String and BGResult to Void
print(p);//print the value in background thread
}).execute("Hello async");//execute with value 'Hello async'
示例 2 -
let task2=AsyncTask(beforeTask: {
print("pre execution");//print 'pre execution' before backgroundTask
},backgroundTask:{(p:Int)->String in//set BGParam to Int & BGResult to String
if p>0{//check if execution value is bigger than zero
return "positive"//pass String "poitive" to afterTask
}
return "negative";//otherwise pass String "negative"
}, afterTask: {(p:String) in
print(p);//print background task result
});
task2.execute(1);//execute with value 1
它有 2 种通用类型:
BGParam
- 执行时发送给任务的参数类型。
BGResult
- 背景计算结果的类型。
当您创建 AsyncTask 时,您可以将这些类型设置为您需要传入和传出后台任务的任何类型,但如果您不需要这些类型,则可以将其标记为未使用,只需将其设置为:Void
或更短的语法:()
执行异步任务时,会经过 3 个步骤:
beforeTask:()->Void
在任务执行之前在 UI 线程上调用。backgroundTask: (param:BGParam)->BGResult
之后立即在后台线程上调用afterTask:(param:BGResult)->Void
使用后台任务的结果在 UI 线程上调用由于上面已经回答了 OP 问题,我只想添加一些速度注意事项:
我不建议以.background线程优先级运行任务,尤其是在 iPhone X 上,任务似乎分配在低功耗内核上。
以下是计算密集型函数的一些真实数据,该函数从 XML 文件(带缓冲)读取并执行数据插值:
设备名称/.background/.utility/.default/.userInitiated/.userInteractive _ _ _ _ _ _ _
请注意,并非所有设备的数据集都相同。它在 iPhone X 上是最大的,在 iPhone 5s 上是最小的。
多用途线程函数
public enum QueueType {
case Main
case Background
case LowPriority
case HighPriority
var queue: DispatchQueue {
switch self {
case .Main:
return DispatchQueue.main
case .Background:
return DispatchQueue(label: "com.app.queue",
qos: .background,
target: nil)
case .LowPriority:
return DispatchQueue.global(qos: .userInitiated)
case .HighPriority:
return DispatchQueue.global(qos: .userInitiated)
}
}
}
func performOn(_ queueType: QueueType, closure: @escaping () -> Void) {
queueType.queue.async(execute: closure)
}
像这样使用它:
performOn(.Background) {
//Code
}
Grand Central Dispatch 用于处理我们 iOS 应用程序中的多任务处理。
您可以使用此代码
// Using time interval
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now()+1) {
print("Hello World")
}
// Background thread
queue.sync {
for i in 0..<10 {
print("Hello", i)
}
}
// Main thread
for i in 20..<30 {
print("Hello", i)
}
更多信息使用此链接:https ://www.programminghub.us/2018/07/integrate-dispatcher-in-swift.html
我真的很喜欢 Dan Beaulieu 的回答,但它不适用于 Swift 2.2,我认为我们可以避免那些讨厌的强制展开!
func backgroundThread(delay: Double = 0.0, background: (() -> Void)? = nil, completion: (() -> Void)? = nil) {
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0)) {
background?()
if let completion = completion{
let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
dispatch_after(popTime, dispatch_get_main_queue()) {
completion()
}
}
}
}
dispatch_async(dispatch_get_global_queue(QOS_CLASS_BACKGROUND, 0), {
// Conversion into base64 string
self.uploadImageString = uploadPhotoDataJPEG.base64EncodedStringWithOptions(NSDataBase64EncodingOptions.EncodingEndLineWithCarriageReturn)
})
下面的代码是否有缺点(当需要在之后启动前景屏幕时)?
import Foundation
import UIKit
class TestTimeDelay {
static var connected:Bool = false
static var counter:Int = 0
static func showAfterDelayControl(uiViewController:UIViewController) {
NSLog("TestTimeDelay", "showAfterDelayControl")
}
static func tryReconnect() -> Bool {
counter += 1
NSLog("TestTimeDelay", "Counter:\(counter)")
return counter > 4
}
static func waitOnConnectWithDelay(milliseconds:Int, uiViewController: UIViewController) {
DispatchQueue.global(qos: .background).async {
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + DispatchTimeInterval.milliseconds(milliseconds), execute: {
waitOnConnect(uiViewController: uiViewController)
})
}
}
static func waitOnConnect(uiViewController:UIViewController) {
connected = tryReconnect()
if connected {
showAfterDelayControl(uiViewController: uiViewController)
}
else {
waitOnConnectWithDelay(milliseconds: 200, uiViewController:uiViewController)
}
}
}
在 Swift 4.2 这工作。
import Foundation
class myThread: Thread
{
override func main() {
while(true) {
print("Running in the Thread");
Thread.sleep(forTimeInterval: 4);
}
}
}
let t = myThread();
t.start();
while(true) {
print("Main Loop");
sleep(5);
}