在这篇文章中,您可以找到一个邻接矩阵:
广度和深度优先搜索 - 第 3 部分
如何实施?
// Adjacency matrix
int map[21][21] = {
/* A B C D E F G H I L M N O P R S T U V Z */
{0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1}, // Arad
{2,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0}, // Bucharest
{3,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, // Craiova
{4,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, // Dobreta
{5,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, // Eforie
{6,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, // Fagaras
{7,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, // Girgiu
{8,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, // Hirsova
{9,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0}, // Iasi
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0}, // Lugoj
{1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, // Mehadia
{2,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, // Neamt
{3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1}, // Oradea
{4,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, // Pitesti
{5,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0}, // Rimnicu Vilcea
{6,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0}, // Sibiu
{7,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, // Timisoara
{8,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0}, // Urziceni
{9,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0}, // Vaslui
{0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0} // Zerind
};
请注意,注释的第一行代表每个城市名称的首字母。使用邻接矩阵完成的映射引用这些字母,以便更容易理解。例如,获取指向 Arad 的邻接矩阵的第一个条目:我们知道 Arad 有通往 Sibiu、Timisoara 和 Zerind 的路径,因此我们在代表这些城市的列上设置了值 1,在这种情况下,字母 S、T 和 Z 下方的列。这就是映射的完成方式。我们将值 0 放在其他列上,表示没有通往这些城市的路径。
给定你的图,迭代它的边并创建你的邻接矩阵。