1

我一直在尝试制作一个矩形数组来形成一个游戏网格,由于某种原因,当应该绘制矩形时,我得到了几个 Nullpointer 异常。我不确定这是否与我完全设置 x、y 坐标、宽度、高度或其他东西的方式有关。通过我的测试,这似乎与它无关,但我可能是错的。

public class NewClass extends Frame {

    Rectangle2D[][] rectangelMatrix = new Rectangle[4][5];
    int width = 25;
    int height = 25;
    int x = 0;
    int y = 0;

    public NewClass() {
        setSize(1000, 1000);
    }

    public void arraysi() {
        for (int i = 0; i < rectangelMatrix.length; i++) {
            y = y + height;
            for (int j = 0; j < rectangelMatrix[i].length; j++) {
                x = x + width;
                rectangelMatrix[i][j] = new Rectangle(x, y, width, height);

            }
        }
    }

    public void paint(Graphics g) {
        System.out.println("hi");
        Graphics2D g2d = (Graphics2D) g;
        for (int i = 0; i < rectangelMatrix.length; i++) {
            for (int j = 0; j < rectangelMatrix[i].length; j++) {
                // EXCEPTION THROWN FROM LINE BELOW
                g2d.draw(rectangelMatrix[i][j]);
            }
        }
    }

    public void coolios() {
        repaint();
    }
}

这些方法是从主类调用的,如下所示:

arraysi()
coolios()

编辑:这是日志-

exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at java.awt.geom.Path2D$Float.<init>(Path2D.java:215)
at java.awt.geom.Path2D$Float.<init>(Path2D.java:190)
at sun.java2d.windows.GDIRenderer.doShape(GDIRenderer.java:204)
at sun.java2d.windows.GDIRenderer.draw(GDIRenderer.java:236)
at sun.java2d.pipe.ValidatePipe.draw(ValidatePipe.java:136)
at sun.java2d.SunGraphics2D.draw(SunGraphics2D.java:2336)
at NewClass.paint(NewClass.java:64)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248)
at sun.awt.RepaintArea.paint(RepaintArea.java:224)
at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:310)
at sun.awt.windows.WWindowPeer.handleEvent(WWindowPeer.java:695)
at java.awt.Component.dispatchEventImpl(Component.java:4706)
at java.awt.Container.dispatchEventImpl(Container.java:2099)
at java.awt.Window.dispatchEventImpl(Window.java:2478)
at java.awt.Component.dispatchEvent(Component.java:4460)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:599)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
4

3 回答 3

0

我像下面这样测试你的框架类,它毫无例外地工作:

public static void main(String[] args) {
        NewClass frame = new NewClass();
        frame.setVisible(true);
        frame.arraysi();
        frame.coolios();
}

我建议您改用 Swing JFrame,但不要使用 SWT Frame。你最好把矩形图放在一个面板中,然后将面板添加到一个框架中。

于 2014-05-23T11:12:34.807 回答
0

我想你应该打电话

super.paint(g);

从你的绘画方法。

于 2014-05-23T10:59:03.073 回答
-3

我不确定,但尝试让 i 和 j 都从 1 开始?可以工作。

于 2014-05-23T10:55:49.757 回答