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在 SpriteBuilder 中,我想使用一个全局变量来改变 Sprite 的特性。下面是代码的简化版本:

在 Grid.h

#import "CCNodeColor.h"

extern int a;

@interface Grid : CCNodeColor
@property (nonatomic, assign) NSInteger score;

@end

在 Grid.m 中

#import "Grid.h"

@implementation Grid{
    NSMutableArray *_gridArray;
    NSNull *_noTile;  
  }

- (void)mergeTileAtIndex:(NSInteger)x y:(NSInteger)y withTileAtIndex:(NSInteger)xOtherTile y:(NSInteger)yOtherTile {
Tile* mergedTile = _gridArray[x][y];
Tile* otherTile = _gridArray[xOtherTile][yOtherTile];
self.score += mergedTile.value + otherTile.value;
otherTile.value *= 2;   
_gridArray[x][y] = _noTile;
switch(otherTile.value)
  {
    case 2:
        a = 2;
        break;
    case 4:
        a = 4;
        break;
    case 8:
        a = 8;
        break;
  }
}

@end

在 MainScene.m 中

#import "MainScene.h"
#import "Grid.h"

int a;

@implementation MainScene{
CCSprite *_red;
CCSprite *_green;
CCSprite *_blue;
}

- (void)didLoadFromCCB {
[self showTile];
}

-(void) showTile {
if (a == 2)
    _red.visible = TRUE;
else if (a == 4)
    _green.visible = TRUE;
else
    _blue.visible = TRUE;
}

@end

我可以在 Grid.m 中切换大小写,但无法将全局变量传输到 MainScene.m。为什么?我如何使代码工作?我需要在switch语句中添加return吗?

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