I am implementing my own CustomCellRenderer for a TileList. It has it's own button that I add, but the button won't display anything except the label text. Here is a code snippet:
public class CustomCellRenderer extends ImageCell implements ICellRenderer
{
private var m_listData:ListData;
private var m_data:Object;
private var m_buyButton:Button;
public function CustomCellRenderer ()
{
m_buyButton = new Button();
m_buyButton.width = 25;
m_buyButton.height = 50;
m_buyButton.x = 40;
m_buyButton.y = 50;
m_buyButton.textField.text = "BUY";
m_buyButton.addEventListener(MouseEvent.CLICK, OnPurchaseClick);
addChild(m_buyButton);
}
private function OnPurchaseClick(e:Event):void
{
trace("PurchaseClick");
}
public override function set data(a_data:Object):void
{
label = "";
m_data = a_data;
}
public override function get data():Object
{
return m_data;
}
public override function set listData(a_listdata:ListData):void
{
m_listData = a_listdata;
}
public override function get listData():ListData
{
return m_listData;
}
}
The "BUY" label shows up, so the button isn't offscreen and is actually a child of the cell, but for some reason the button skin isn't showing up and it won't take any mouse clicks. I have tried setting different upskins for the button and nothing changes. I am at a loss here, anyone have an idea as to what might be happening?