在 Flex 中,我试图设计 3 个按钮,类似于在 http://www.freeimagehosting.net/uploads/f14d58b49e.jpg上传的图像
鼠标悬停/单击图像应仅适用于按钮的红色区域。如何在 Flex 中管理鼠标点击或不规则按钮形状?
Thnx ...阿图尔
在 Flex 中,我试图设计 3 个按钮,类似于在 http://www.freeimagehosting.net/uploads/f14d58b49e.jpg上传的图像
鼠标悬停/单击图像应仅适用于按钮的红色区域。如何在 Flex 中管理鼠标点击或不规则按钮形状?
Thnx ...阿图尔
看看这个:flexlib > ImageMap。
创建 3 个子类也继承自 Canvas。例如 LeftArrowButton、MiddleArrowButton、RightArrowButton
公共类 LeftArrowButton:Canvas { 受保护的覆盖函数 updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { super.updateDisplayList(unscaledWidth, unscaledHeight);
// draw your arrow here
// use graphics to do it
graphics.beginFill(0xFF0000);
graphics.lineStyle(1, 0x000000);
graphics.moveTo(0, 0);
graphics.lineTo(30, 0);
graphics.lineTo(50, 25);
graphics.lineTo(30, 50);
graphics.lineTo(0, 50);
graphics.lineTo(0, 0);
graphics.endFill();
}
}
您还可以创建通用类 ArrowButton 并从该类继承另一个 3 并覆盖绘图功能
通过覆盖 createChildren():void 方法将此 3 个子按钮对象添加到 ArrowButtonsHolder
public class ArrowButtonsHolder:Canvas {
// ...
private var leftArrowButton:LeftArrowButton;
private var middleArrowButton:MiddleArrowButton;
private var rightArrowButton:RightArrowButton;
// ...
protected override function createChildren():void {
super();
// create buttons
leftArrowButton = new LeftArrowButton();
middleArrowButton = new LeftArrowButton();
rightArrowButton = new LeftArrowButton();
// add them to canvas
addChild(leftArrowButton);
addChild(middleArrowButton);
addChild(rightArrowButton);
// position these button by adjusting x, y
leftArrowButton.x = 0;
middleArrowButton.x = 50;
rightArrowButton.x = 100;
// assign event listeners
leftArrowButton.addEventListener(MouseEvent.CLICK, onLeftArrowButtonClick);
middleArrowButton.addEventListener(MouseEvent.CLICK, onMiddleArrowButtonClick);
rightArrowButton.addEventListener(MouseEvent.CLICK, onRightArrowButtonClick);
}
private onLeftArrowButtonClick(event:MouseEvent):void
{
trace("Left button clicked");
}
// .. etc for another 2 methods implemented here
}
PS:我的代码中可能存在大量语法错误,但您应该大致了解如何做到这一点
使用基于矢量图形的按钮皮肤(例如,在 Illustrator 中制作的),将每个状态保存为文档中的命名符号,然后导出为 SWF。参考皮肤如下:
.stepButton {
upSkin: Embed(source="myfile.swf", symbol="StepButton");
downSkin: Embed(source="myfile.swf", symbol="StepButtonDown");
overSkin: Embed(source="myfile.swf", symbol="StepButtonOver");
disabledSkin: Embed(source="myfile.swf", symbol="StepButtonDisabled");
}
Flash 将自动从可见部分确定命中区域。这个示例(不称为“myfile.swf”)现在在应用程序中为我们工作。