编辑:下面的代码已修复为正确接收和发送,并考虑发送和接收的消息的实际字节(后来感谢 EJP)
我在 Unix 中用 C 编程。
我有应该交换消息的服务器和客户端。虽然客户端似乎可以正常发送消息,但服务器没有收到客户端发送的消息。我试过使用recv()
and read()
(我知道它们实际上是一样的,但有额外的标志recv()
)但我没有运气,我不确定问题到底是什么。
sleep(3)
每次发送消息后我都会输入客户端代码,但我看到一旦客户端和服务器连接,服务器立即关闭而不等待传入消息。我究竟做错了什么?
这是客户端代码:
#define SERVER_TCP_PORT 11112
#define MAX_DATA_SIZE 500
int main(int argc, char * argv[])
{
int sockfd;
char * host;
char msg[MAX_DATA_SIZE];/* = "get my msg!\n";*/
int msg_len;
struct hostent * hp;
struct sockaddr_in client_address, server_address;
printf("y halo thar\n");
// looking up from the host database
if (argc == 2)
host = argv[1];
else
exit(1);
printf("sdf\n");
hp = gethostbyname(host);
if (!hp)
exit(1);
printf("host found\n");
// setting up address and port structure information
bzero((char * ) &server_address, sizeof(server_address)); // copy zeroes into string
server_address.sin_family = AF_INET;
bcopy(hp->h_addr, (char *) &server_address.sin_addr, hp->h_length);
server_address.sin_port = htons(SERVER_TCP_PORT);
printf("set\n");
// opening up socket
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 )
exit(1);
printf("opened\n");
// connecting
if (connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0)
exit(1);
printf("connected\n");
int i;
for (i = 0; i < MAX_DATA_SIZE; ++i)
{
msg[i] = '.';
}
msg[MAX_DATA_SIZE-1] = '\0';
for(i = 0; i < 11; i++)
{
// send message to connected socket
msg_len = write(sockfd, msg, MAX_DATA_SIZE);
if(msg_len < 1)
printf("notsent\n");
else
printf("%i bytes sent\n", msg_len);
// recieve messages from connected socket
msg_len = read(sockfd, msg, MAX_DATA_SIZE);
if (msg_len < 1)
printf("not recieved\n");
else
{
printf("%i bytes received\n", msg_len);
printf(msg);
printf("\n");
}
}
// close connection
close(sockfd);
printf("closed\n");
}
这是服务器端
#define SERVER_TCP_PORT 11112
#define MAX_DATA_SIZE 500
int main()
{
printf("o halo thar\n");
int sockfd, new_sockfd;
int client_addr_len;
char msg [MAX_DATA_SIZE];
int msg_len;
char got_msg [11] = "got ur msg\0";
struct sockaddr_in server_address, client_address;
// setting up address and port structure information
bzero((char * ) &server_address, sizeof(server_address)); // copy zeroes into string
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(SERVER_TCP_PORT);
// opening up socket
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 )
exit(1);
printf("socket is opened\n");
// binding
if (bind(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0)
exit(1);
printf("socket is bound\n");
// listening
listen(sockfd,5);
printf("listening\n");
// block and wait for an incoming connection
client_addr_len = sizeof(client_address);
new_sockfd = accept(sockfd, (struct sockaddr *) &client_address, &client_addr_len);
if (new_sockfd < 0)
exit(1);
printf("accepted\n");
int i;
for( i = 0; i < 11; i++)
{
// recieve messages from connected socket
printf("waiting\n");
msg_len = read(new_sockfd, msg, MAX_DATA_SIZE);
if (msg_len < 1)
{
printf("no msg recieved\n");
}
else
{
printf("bytes recieved: %i\n", msg_len);
}
// send message to connected socket
msg_len = write(new_sockfd, got_msg, sizeof(got_msg));
if (msg_len < 1)
printf("not sent\n");
else
printf("%i bytes sent\n", msg_len);
}
// close connection
close(sockfd);
printf("socket closed. BYE! \n");
}