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我有一个游戏玩法scene,我CCNode小时候在上面添加了一个。我的 Game Over 节点中有重播CCButton

该按钮应该重新启动游戏场景。问题是,当我按下“重新启动”按钮时,它会通过线路但它不会执行replaceScene。按下时它也不会突出显示。这是我的相关代码:

Node我在 GamePlay 类 (.m) 中添加 Game Over 的代码:

CCNode GameOver = [[GameOverNode alloc] init];

[self unscheduleAllSelectors];
[self stopAllActions];
[[OALSimpleAudio sharedInstance] stopBg];
[[CCDirector sharedDirector] stopAnimation];
[[CCDirector sharedDirector] pause];

[self addChild:GameOver z:5]; 

这是 GameOver 类 (.h) 的代码:

@interface GameOverNode:CCNode {
 CCButton *_aButton;
}
@property (nonatomic, retain) CCButton *aButton;
- (id)init;
- (void)ButtonPressed:(id)sender;

和游戏结束(.m):

-(id)init {
if ( self = [super init] ){

    CCSpriteFrame *replayFrame = [CCSpriteFrame frameWithImageNamed:@"Replay.png"];


    _aButton = [CCButton buttonWithTitle:@"" spriteFrame:replayFrame];
    _aButton.position = ccp(200,200);
    [_aButton setTarget:self selector:@selector(ButtonPressed:)];
    [self addChild:_aButton z:2];
}
return self;
}

- (void)ButtonPressed:(id)sender
{
NSLog(@"Button pressed");
CCTransition* t = [CCTransition transitionFadeWithDuration:0.4f];
t.outgoingSceneAnimated = YES;
t.incomingSceneAnimated = YES;

[[CCDirector sharedDirector] replaceScene:[GamePlayScene scene] withTransition:t];
}

问题是,它打印出“按下按钮”,还遍历了该方法的其余代码,但没有任何反应。

如果你能让我知道我做错了什么,我将不胜感激。

谢谢!

4

1 回答 1

3

It does not work because you have paused the CCDirector. Remove the following line:

[[CCDirector sharedDirector] pause];

Alternatively if you really need that, resume the director before you attempt to replace the scene.

[[CCDirector sharedDirector] resume];
[[CCDirector sharedDirector] replaceScene:[GamePlayScene scene] withTransition:t];
于 2014-04-27T22:13:56.060 回答