13

我试图允许用户在静态图像上的过滤器之间滑动。这个想法是图像保持在原位,而过滤器在其上方滚动。Snapchat 最近发布了一个实现此功能的版本。这段视频准确地展示了我在 1:05 想要完成的工作。

到目前为止,我已经尝试将三个 UIImageView 放入一个滚动视图中,在原始图像的左侧和右侧,并使用滚动视图的 contentOffset.x 调整它们的帧 origin.x 和 size.width。我在这里的另一篇文章中发现了这个想法。将左右的内容模式更改为 UIViewContentModeLeft 和 UIViewContentModeRight 没有帮助。

接下来,我尝试将所有三个 UIImageView 堆叠在一起。我制作了两个 CALayer 蒙版并将它们插入到堆栈左侧和右侧的滚动视图中,因此当您滚动蒙版时,会显示过滤后的图像。这对我不起作用。任何帮助将不胜感激。

4

4 回答 4

11

您应该只需要 2 个图像视图(当前一个和传入的一个,因为这是一个分页样式滚动),并且它们在每次过滤器更改后切换角色。并且您使用图层蒙版的方法应该有效,但不适用于滚动视图。

因此,请确保您的视图组织类似于:

UIView // receives all gestures
    UIScrollView // handles the filter name display, touch disabled
    UIImageView // incoming in front, but masked out
    UIImageView // current behind

每个图像视图都有一个遮罩层,它只是一个简单的层,您可以修改遮罩层的位置以更改图像实际可见的程度。

现在,主视图处理平移手势,并使用手势的平移来更改传入的图像视图蒙版层位置和滚动视图内容偏移量。

更改完成后,“当前”图像视图不再可见,“传入”图像视图占据整个屏幕。“当前”图像视图现在被移动到前面并成为incoming视图,它的掩码被更新以使其透明。随着下一个手势开始,它的图像被更新到下一个过滤器,并且更改过程重新开始。

您始终可以在滚动时在后台准备过滤后的图像,以便在切换时图像准备好推送到视图中(用于快速滚动)。

于 2014-05-02T13:19:26.627 回答
4

在我第一次尝试掩盖 UIImage 而不是 UIImage 视图时犯了一个错误,但最终在下面得到了一个相当不错的工作解决方案(它使用 UIImageView 掩码)。如果您有任何问题,请随时提出。

我基本上创建了当前图像和过滤后的图像。我屏蔽了 UIView(使用矩形),然后根据滑动调整屏蔽。

结果链接: https ://www.youtube.com/watch?v=k75nqVsPggY&list=UUIctdpq1Pzujc0u0ixMSeVw

面具信用:https ://stackoverflow.com/a/11391478/3324388

@interface FilterTestsViewController ()

@end

@implementation FilterTestsViewController

NSArray *_pictureFilters;
NSNumber* _pictureFilterIterator;
UIImage* _originalImage;
UIImage* _currentImage;
UIImage* _filterImage;
UIImageView* _uiImageViewCurrentImage;
UIImageView* _uiImageViewNewlyFilteredImage;
CGPoint _startLocation;
BOOL _directionAssigned = NO;
enum direction {LEFT,RIGHT};
enum direction _direction;
BOOL _reassignIncomingImage = YES;

- (void)viewDidLoad
{
    [super viewDidLoad];
    [self initializeFiltering];
}

//set it up for video feed
-(void)initializeVideoFeed
{

}

-(void)initializeFiltering
{
    //create filters
    _pictureFilters = @[@"CISepiaTone",@"CIColorInvert",@"CIColorCube",@"CIFalseColor",@"CIPhotoEffectNoir"];
    _pictureFilterIterator = 0;

    //create initial image and current image
    _originalImage = [UIImage imageNamed:@"ja.jpg"]; //creates image from file, this will result in a nil CIImage but a valid CGImage;
    _currentImage = [UIImage imageNamed:@"ja.jpg"];

    //create the UIImageViews for the current and filter object
    _uiImageViewCurrentImage = [[UIImageView alloc] initWithImage:_currentImage]; //creates a UIImageView with the UIImage
    _uiImageViewNewlyFilteredImage = [[UIImageView alloc] initWithFrame:CGRectMake(0,0,[UIScreen mainScreen].bounds.size.width,[UIScreen mainScreen].bounds.size.height)];//need to set its size to full since it doesn't have a filter yet

    //add UIImageViews to view
    [self.view addSubview:_uiImageViewCurrentImage]; //adds the UIImageView to view;
    [self.view addSubview:_uiImageViewNewlyFilteredImage];

    //add gesture
    UIPanGestureRecognizer* pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(swipeRecognized:)];
    [self.view addGestureRecognizer:pan];

}


-(void)swipeRecognized:(UIPanGestureRecognizer *)swipe
{
    CGFloat distance = 0;
    CGPoint stopLocation;
    if (swipe.state == UIGestureRecognizerStateBegan)
    {
        _directionAssigned = NO;
        _startLocation = [swipe locationInView:self.view];
    }else
    {
        stopLocation = [swipe locationInView:self.view];
        CGFloat dx = stopLocation.x - _startLocation.x;
        CGFloat dy = stopLocation.y - _startLocation.y;
        distance = sqrt(dx*dx + dy*dy);
    }

    if(swipe.state == UIGestureRecognizerStateEnded)
    {
        if(_direction == LEFT && (([UIScreen mainScreen].bounds.size.width - _startLocation.x) + distance) > [UIScreen mainScreen].bounds.size.width/2)
        {
            [self reassignCurrentImage];
        }else if(_direction == RIGHT && _startLocation.x + distance > [UIScreen mainScreen].bounds.size.width/2)
        {
            [self reassignCurrentImage];
        }else
        {
            //since no filter applied roll it back
            if(_direction == LEFT)
            {
                _pictureFilterIterator = [NSNumber numberWithInt:[_pictureFilterIterator intValue]-1];
            }else
            {
                _pictureFilterIterator = [NSNumber numberWithInt:[_pictureFilterIterator intValue]+1];
            }
        }
        [self clearIncomingImage];
        _reassignIncomingImage = YES;
        return;
    }

    CGPoint velocity = [swipe velocityInView:self.view];

    if(velocity.x > 0)//right
    {
        if(!_directionAssigned)
        {
            _directionAssigned = YES;
            _direction  = RIGHT;
        }
        if(_reassignIncomingImage && !_filterImage)
        {
            _reassignIncomingImage = false;
            [self reassignIncomingImageLeft:NO];
        }
    }
    else//left
    {
        if(!_directionAssigned)
        {
            _directionAssigned = YES;
            _direction  = LEFT;
        }
        if(_reassignIncomingImage && !_filterImage)
        {
            _reassignIncomingImage = false;
            [self reassignIncomingImageLeft:YES];
        }
    }

    if(_direction == LEFT)
    {
        if(stopLocation.x > _startLocation.x -5) //adjust to avoid snapping
        {
            distance = -distance;
        }
    }else
    {
        if(stopLocation.x < _startLocation.x +5) //adjust to avoid snapping
        {
            distance = -distance;
        }
    }

    [self slideIncomingImageDistance:distance];
}

-(void)slideIncomingImageDistance:(float)distance
{
    CGRect incomingImageCrop;
    if(_direction == LEFT) //start on the right side
    {
        incomingImageCrop = CGRectMake(_startLocation.x - distance,0, [UIScreen mainScreen].bounds.size.width - _startLocation.x + distance, [UIScreen mainScreen].bounds.size.height);
    }else//start on the left side
    {
        incomingImageCrop = CGRectMake(0,0, _startLocation.x + distance, [UIScreen mainScreen].bounds.size.height);
    }

    [self applyMask:incomingImageCrop];
}

-(void)reassignCurrentImage
{
    if(!_filterImage)//if you go fast this is null sometimes
    {
        [self reassignIncomingImageLeft:YES];
    }
    _uiImageViewCurrentImage.image = _filterImage;
    self.view.frame = [[UIScreen mainScreen] bounds];
}

//left is forward right is back
-(void)reassignIncomingImageLeft:(BOOL)left
{
    if(left == YES)
    {
        _pictureFilterIterator = [NSNumber numberWithInt:[_pictureFilterIterator intValue]+1];
    }else
    {
        _pictureFilterIterator = [NSNumber numberWithInt:[_pictureFilterIterator intValue]-1];
    }

    NSNumber* arrayCount = [NSNumber numberWithInt:(int)_pictureFilters.count];

    if([_pictureFilterIterator integerValue]>=[arrayCount integerValue])
    {
        _pictureFilterIterator = 0;
    }
    if([_pictureFilterIterator integerValue]< 0)
    {
        _pictureFilterIterator = [NSNumber numberWithInt:(int)_pictureFilters.count-1];
    }

    CIImage* ciImage = [CIImage imageWithCGImage:_originalImage.CGImage];
    CIFilter* filter = [CIFilter filterWithName:_pictureFilters[[_pictureFilterIterator integerValue]] keysAndValues:kCIInputImageKey,ciImage, nil];
    _filterImage = [UIImage imageWithCIImage:[filter outputImage]];
    _uiImageViewNewlyFilteredImage.image = _filterImage;
    CGRect maskRect = CGRectMake(0,0,[UIScreen mainScreen].bounds.size.width,[UIScreen mainScreen].bounds.size.height);
    [self applyMask:maskRect];
}

//apply mask to filter UIImageView
-(void)applyMask:(CGRect)maskRect
{
    // Create a mask layer and the frame to determine what will be visible in the view.
    CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];

    // Create a path with the rectangle in it.
    CGPathRef path = CGPathCreateWithRect(maskRect, NULL);

    // Set the path to the mask layer.
    maskLayer.path = path;

    // Release the path since it's not covered by ARC.
    CGPathRelease(path);

    // Set the mask of the view.
    _uiImageViewNewlyFilteredImage.layer.mask = maskLayer;
}


-(void)clearIncomingImage
{
    _filterImage = nil;
    _uiImageViewNewlyFilteredImage.image = nil;
    //mask current image view fully again
    [self applyMask:CGRectMake(0,0,[UIScreen mainScreen].bounds.size.width,[UIScreen mainScreen].bounds.size.height)];
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end
于 2014-09-26T20:51:07.240 回答
3

部分使用 Aggressor 的解决方案,我想出了我认为最简单的设置方法,并且代码行数最少。

@IBOutlet weak var topImage: UIImageView!
@IBOutlet weak var bottomImage: UIImageView!
@IBOutlet weak var scrollview: UIScrollView!

override func viewDidLoad() {
    super.viewDidLoad()

    scrollview.delegate=self
    scrollview.contentSize=CGSizeMake(2*self.view.bounds.width, self.view.bounds.height)

    applyMask(CGRectMake(self.view.bounds.width-scrollview.contentOffset.x, scrollview.contentOffset.y, scrollview.contentSize.width, scrollview.contentSize.height))

}

func applyMask(maskRect: CGRect!){
    var maskLayer: CAShapeLayer = CAShapeLayer()
    var path: CGPathRef = CGPathCreateWithRect(maskRect, nil)
    maskLayer.path=path
    topImage.layer.mask = maskLayer
}

func scrollViewDidScroll(scrollView: UIScrollView) {
    println(scrollView.contentOffset.x)
    applyMask(CGRectMake(self.view.bounds.width-scrollView.contentOffset.x, scrollView.contentOffset.y, scrollView.contentSize.width, scrollView.contentSize.height))
}

然后只需设置图像,并确保在 imageViews 上方有滚动视图。对于请求的行为(如 snapchat),确保滚动视图已启用分页设置为 true,并确保其背景颜色清晰。这种方法的好处是你可以免费获得所有的 scrollView 行为......因为你使用了一个 scrollView

于 2015-04-23T22:46:03.350 回答
3

您可以创建带有滚动视图的可滑动过滤器,该滚动视图带有 CIImage 的分页滚动。

或者

你可以使用这个:https ://github.com/pauljeannot/SnapSliderFilters

于 2016-09-20T14:05:23.700 回答