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我会很简短:

我正在使用 drawrect 和 NSBezierPath 绘制线条。

为了画出这些线条,我使用了一个 for 循环。

现在,由于循环需要很多秒,我正在尝试使用 NSProgresIndicator 来显示进度并在我使用 dispatch_async & queue 的循环中更新它。ProgressIndicator 更新但没有绘制任何内容。如果不使用队列绘制了线条,但指标在周期结束时更新。

我究竟做错了什么 ?

错误:

<Error>: CGContextRestoreGState: invalid context 0x0. 
This is a serious error. 
This application, or a library it uses, is using an invalid context
and is thereby 
contributing to an overall degradation of system stability and reliability.
 This notice is a courtesy: please fix this problem.
 It will become a fatal error in an upcoming update.

// SAMPLE OF CODE
dispatch_queue_t myQueue = dispatch_queue_create("my queue", NULL);
dispatch_async(myQueue, ^
               {
for (int i = 1; i <= 200; i++) {

    dispatch_async(dispatch_get_main_queue(), ^{
        [istance set_progress:i]; 
//This sets the progress, but bezierPath doesn't work
    });


//Bezier already alloc & init
[my_path moveToPoint....]
[my_path lineToPoint....]
[my_path stroke]

}
               });
4

1 回答 1

1

一般来说,您不应该在后台线程或队列上绘图。

请阅读本文档以获取有关多线程绘图的信息。跳至“绘图限制”

https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/Multithreading/ThreadSafetySummary/ThreadSafetySummary.html

于 2014-04-25T20:58:43.263 回答