我正在尝试设置一个基本的客户端和服务器来掌握网络的窍门,但我遇到了一个问题。
每当我发送一个带有我自己的类作为变量的类时,服务器都不会收到它。我可以很好地使用字符串/int/etc作为变量,但是只要包含我自己类型的变量,它就不会被接收,以及我尝试在它之后发送的所有对象。
一切都在 Kryo 注册。我只是错过了什么吗?任何帮助表示赞赏!
来自游戏客户端:
public GameClient(String name) {
client = new Client();
client.start();
NetworkManager.register(client);
listener = new ClientListener();
client.addListener(listener);
try {
client.connect(5000, "24.207.67.56", NetworkManager.port);
} catch (Exception e) {
e.printStackTrace();
}
Login login2 = new Login();
User user2 = new User(name);
login2.user = user2;
login2.name = user2.name;
client.sendTCP(login2); // server does not recieve this
Login login = new Login();
login.name = user.name;
client.sendTCP(login); // server receives this only when it is sent before the Login containing the User
}
从游戏服务器:
public GameServer() {
server = new Server();
NetworkManager.register(server);
listener = new ServerListener(server);
server.addListener(listener);
try {
server.bind(NetworkManager.port);
} catch (IOException e) {
e.printStackTrace();
}
server.start();
}
在服务器监听器中:
@Override
public void received(Connection c, Object o) {
System.out.println("recieved");
if (o instanceof Login) {
System.out.println("[SERVER] " + ((Login) o).name + " logged in.");
LoginResult lr = new LoginResult();
lr.result = true;
c.sendTCP(lr);
}
}
从网络管理器:
public static void register(EndPoint endPoint) {
Kryo kryo = endPoint.getKryo();
kryo.register(Login.class);
kryo.register(User.class);
}
public static class Login {
public User user;
public String name;
}
用户:
public class User {
public String name;
public User(String name) {
this.name = name;
}
}