我创建了一个 cocos2d-x 3.0 RC 项目,我也想在 Windows 中玩。我已将 CocosDension、libExtensions、libNetwork、libCurl 等库添加到我的项目中,因为这些是游戏所需的。编译时一切正常,但是当我尝试运行时,出现以下运行时错误。下面提到的是抛出的异常。
PhoneDirect3DXamlAppInterop.DLL 中出现“System.IO.FileNotFoundException”类型的异常,但未在用户代码中处理。如果有这个异常的处理程序,程序可以安全地继续。
在下面的代码块中引发了此特定异常
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e)
{
if (m_d3dInterop == null)
{
m_d3dInterop = new Direct3DInterop();
// Set WindowBounds to size of DrawingSurface
m_d3dInterop.WindowBounds = new Windows.Foundation.Size(
(float)Application.Current.Host.Content.ActualWidth,
(float)Application.Current.Host.Content.ActualHeight
);
// Hook-up native component to DrawingSurfaceBackgroundGrid
DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dInterop.CreateContentProvider());
DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dInterop);
// Hook-up Cocos2d-x delegates
m_d3dInterop.SetCocos2dEventDelegate(OnCocos2dEvent);
m_d3dInterop.SetCocos2dMessageBoxDelegate(OnCocos2dMessageBoxEvent);`
m_d3dInterop.SetCocos2dEditBoxDelegate(OpenEditBox);
}
}
在行抛出异常
m_d3dInterop = new Direct3DInterop();
我还将错误日志放在下面
The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at System.StubHelpers.StubHelpers.GetWinRTFactoryObject(IntPtr pCPCMD)
at PhoneDirect3DXamlAppComponent.Direct3DInterop..ctor()
at PhoneDirect3DXamlAppInterop.MainPage.DrawingSurfaceBackground_Loaded(Object sender, RoutedEventArgs e)
at MS.Internal.CoreInvokeHandler.InvokeEventHandler(Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args)
at MS.Internal.JoltHelper.FireEvent(IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, Int32 actualArgsTypeIndex, String eventName)
如果有人有任何相同的想法,请帮忙