当用户按下完成时,我试图关闭游戏中心,为什么这不起作用?我查看了 Apple 文档,并以我能想到的方式在 Google 上搜索,有什么问题?
GCHelper.h
#import <Foundation/Foundation.h>
#import <GameKit/GameKit.h>
@protocol GameCenterManagerDelegate
@end
@interface GCHelper : NSObject <GKGameCenterControllerDelegate, GKAchievementViewControllerDelegate, GKLeaderboardViewControllerDelegate> {
BOOL gameCenterAvailable;
BOOL userAuthenticated;
UIViewController *presentingViewController;
id <GameCenterManagerDelegate> delegate;
}
@property (nonatomic, strong) id <GameCenterManagerDelegate> delegate;
@property (assign, readonly) BOOL gameCenterAvailable;
@property (retain) UIViewController *presentingViewController;
+ (GCHelper *) showGameCenter;
+ (GCHelper *)sharedInstance;
- (void)authenticateLocalUser;
@end
GCHelper.m
#import "GCHelper.h"
@implementation GCHelper
@synthesize gameCenterAvailable;
@synthesize presentingViewController;
@synthesize delegate;
#pragma mark Initialization
static GCHelper *sharedHelper = nil;
static GCHelper *showGameCenter = nil;
+ (GCHelper *) sharedInstance {
if (!sharedHelper) {
sharedHelper = [[GCHelper alloc] init];
}
return sharedHelper;
}
- (BOOL)isGameCenterAvailable {
// check for presence of GKLocalPlayer API
Class gcClass = (NSClassFromString(@"GKLocalPlayer"));
// check if the device is running iOS 4.1 or later
NSString *reqSysVer = @"4.1";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
BOOL osVersionSupported = ([currSysVer compare:reqSysVer
options:NSNumericSearch] != NSOrderedAscending);
return (gcClass && osVersionSupported);
}
- (id)init {
if ((self = [super init])) {
gameCenterAvailable = [self isGameCenterAvailable];
if (gameCenterAvailable) {
NSNotificationCenter *nc =
[NSNotificationCenter defaultCenter];
[nc addObserver:self
selector:@selector(authenticationChanged)
name:GKPlayerAuthenticationDidChangeNotificationName
object:nil];
}
}
return self;
}
- (void)authenticationChanged {
if ([GKLocalPlayer localPlayer].isAuthenticated && !userAuthenticated) {
NSLog(@"Authentication changed: player authenticated.");
userAuthenticated = TRUE;
} else if (![GKLocalPlayer localPlayer].isAuthenticated && userAuthenticated) {
NSLog(@"Authentication changed: player not authenticated");
userAuthenticated = FALSE;
}
}
#pragma mark User functions
- (void)authenticateLocalUser {
if (!gameCenterAvailable) return;
NSLog(@"Authenticating local user...");
if ([GKLocalPlayer localPlayer].authenticated == NO) {
[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:nil];
} else {
NSLog(@"Already authenticated!");
}
}
/*
- (void) showBanner
{
NSString* title = [self generateTitle];
NSString* message = [self generateBannerMessage];
[GKNotificationBanner showBannerWithTitle: title message: message
completionHandler:^{
[self advanceToNextInterfaceScreen]
}];
}
*/
+ (GCHelper *)showGameCenter
{
@synchronized (self)
{
GKGameCenterViewController *gameCenterController = [[GKGameCenterViewController alloc] init];
if (gameCenterController != NULL)
{
[[CCDirector sharedDirector]presentViewController:gameCenterController animated:YES completion:nil];
}
}
return showGameCenter;
}
// When player dismisses game center.
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController
{
gameCenterViewController.gameCenterDelegate = self;
[gameCenterViewController dismissModalViewControllerAnimated:YES];
}
@end