我正在尝试在 Windows Phone 8.1 (C#) 应用程序的 JPG/PNG/BMP 图像中保存以编程方式创建的 UIElement。
我正在使用 RenderAsync() 方法使用类 RenderTargetBitmap,但它仅适用于在 XAML 代码中创建的 UI 元素。当我在直接在 C# 中创建的 UI 元素上使用它时,出现以下异常:“System.ArgumentException(值不在预期范围内。)”
我做错了什么还是这个类不允许渲染以编程方式创建的 UIElement(s)?有没有办法在 Windows Phone 8.1 上做到这一点?谢谢!
这是我使用的代码:
private static async void RenderText(string text, int width, int height, int fontsize, string imagename)
{
RenderTargetBitmap b = new RenderTargetBitmap();
var canvas = new Grid();
canvas.Width = width;
canvas.Height = height;
var background = new Canvas();
background.Height = width;
background.Width = height;
SolidColorBrush backColor = new SolidColorBrush(Colors.Red);
background.Background = backColor;
var textBlock = new TextBlock();
textBlock.Text = text;
textBlock.FontWeight = FontWeights.Bold;
textBlock.TextAlignment = TextAlignment.Left;
textBlock.HorizontalAlignment = HorizontalAlignment.Center;
textBlock.VerticalAlignment = VerticalAlignment.Stretch;
textBlock.Margin = new Thickness(35);
//textBlock.Width = b.PixelWidth - textBlock.Margin.Left * 2;
textBlock.TextWrapping = TextWrapping.Wrap;
textBlock.Foreground = new SolidColorBrush(Colors.White); //color of the text on the Tile
textBlock.FontSize = fontsize;
canvas.Children.Add(textBlock);
await b.RenderAsync(background);
await b.RenderAsync(canvas);
// Get the pixels
var pixelBuffer = await b.GetPixelsAsync();
// Get the local folder.
StorageFolder local = Windows.Storage.ApplicationData.Current.LocalFolder;
// Create a new folder name DataFolder.
var dataFolder = await local.CreateFolderAsync("DataFolder",
CreationCollisionOption.OpenIfExists);
StorageFile file = await dataFolder.CreateFileAsync(imagename, CreationCollisionOption.ReplaceExisting);
// Encode the image to the selected file on disk
using (var fileStream = await file.OpenStreamForWriteAsync())
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, fileStream.AsRandomAccessStream());
encoder.SetPixelData(
BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Ignore,
(uint)b.PixelWidth,
(uint)b.PixelHeight,
DisplayInformation.GetForCurrentView().LogicalDpi,
DisplayInformation.GetForCurrentView().LogicalDpi,
pixelBuffer.ToArray());
await encoder.FlushAsync();
}
}