3

我有以下代码将粒子添加到其他一些中心的UIView命名:ParentViewUIView

CAEmitterLayer *emitterLayer = [CAEmitterLayer layer];
emitterLayer.emitterPosition = CGPointMake(view.center.x, view.center.y - view.frame.size.height / 3);
emitterLayer.emitterZPosition = 10;
emitterLayer.emitterSize = CGSizeMake(view.bounds.size.width, 0);
emitterLayer.emitterShape = kCAEmitterLayerSphere;

CAEmitterCell *emitterCell = [CAEmitterCell emitterCell];
emitterCell.scale = 0.1;
emitterCell.scaleRange = 0.2;
emitterCell.emissionRange = 45;
emitterCell.lifetime = 0.75;
emitterCell.birthRate = 60;
emitterCell.velocity = 200;
emitterCell.velocityRange = 50;
emitterCell.yAcceleration = 250;
emitterCell.contents = (id)[[UIImage imageNamed:@"particle.png"] CGImage];

emitterLayer.emitterCells = [NSArray arrayWithObject:emitterCell];
[parentView.layer addSublayer:emitterLayer];

一切正常,但现在我想暂停或暂停动画,所以粒子“冻结”。这可以做到吗?

4

1 回答 1

1

我认为暂停图层会起作用,

-(void)pauseLayer:(CALayer*)layer
{
    CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
    layer.speed = 0.0;
    layer.timeOffset = pausedTime;
}
于 2014-08-21T01:55:26.843 回答